hw4 prototype
seek
by Alvin Chen
HTML
<div id="info">hw4 helper</div>
<div id="group">
Group steer: No Method
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
#group{
position: absolute;
top: 30px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow:;
}
JavaScript
var camera, scene, renderer, controls;
var puck;
var agent;
var angle = 0;
var targetCatch = false;
var targetOmega = 0.3;
var raycaster;
var mouse = new THREE.Vector2();
var pickables = [];
var objects=[];
var keyboard = new KeyboardState();
var obCen = new THREE.Vector3(50,0,30);
var obCen1 = new THREE.Vector3(-50,0,30);
var obCen2 = new THREE.Vector3(0,0,-50);
var obRad = 30;
var obRad2 = 25;
var mass = 1;
var clock = new THREE.Clock();
var steertype = 0;
var target = new THREE.Vector3();
var Agent = function(mesh, initPos) {
this.pos = new THREE.Vector3();
if (initPos) this.pos.copy(initPos);
this.vel = new THREE.Vector3();
this.force = new THREE.Vector3();
this.target = new THREE.Vector3();
this.angle = 0
this.mesh = mesh;
this.maxSpeed = 60;
this.maxForce = 60;
this.setTarget = function(target) {
this.target.copy(target);
}
this.update = function(dt) {
// compute force
this.force = this.target.clone().sub(this.pos).setLength(this.maxSpeed).sub(this.vel);
// collision avoidance
// (for each obstacle)
var tmp = obCen.clone().sub(this.pos);
var tmpProj = tmp.clone().projectOnVector(this.vel);
//console.log (tmp.dot(this.vel));
if (tmp.dot(this.vel) > 0) {
if (tmpProj.clone().sub(tmp).length() < obRad + 3) {
if (tmpProj.length() < 5*this.vel.length()) {
console.log ('block & close');
this.force.add (tmpProj.clone().sub(tmp).multiplyScalar(2));
}
}
}
var tmp1 = obCen1.clone().sub(this.pos);
var tmpProj1 = tmp1.clone().projectOnVector(this.vel);
//console.log (tmp.dot(this.vel));
if (tmp1.dot(this.vel) > 0) {
if (tmpProj1.clone().sub(tmp1).length() < obRad + 3) {
if (tmpProj1.length() < 5*this.vel.length()) {
console.log ('block & close');
this.force.add (tmpProj1.clone().sub(tmp1).multiplyScalar(2));
}
}
}
var tmp2 =...