JSFiddle - React, Tailwind, and code Playground
by Alvin Chen
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
<script src="//cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5.1/dat.gui.min.js"></script>
JavaScript
var scene, renderer, camera;
var controls;
var bodyToArmL,armToHandL;
var bodyToArm,armToHand;
var bodyToLeftLeg,bodyToRightLeg;;
var bodyToRightLid,bodyToLeftLid,bodyToBackwardLid, bodyToForwardLid;
init();
animate();
function init() {
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.set(0,100,200);
controls = new THREE.OrbitControls(camera, renderer.domElement);
var light = new THREE.PointLight(0xffffff, 1);
light.position.set(150, 150, 150);
scene.add(light);
var light = new THREE.PointLight(0xffffff, 1);
light.position.set(-150, -150, -150);
scene.add(light);
var amblight = new THREE.AmbientLight(0x404040); // soft white light
scene.add(amblight);
var gridXZ = new THREE.GridHelper(100, 10);
gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
scene.add(gridXZ);
THREE.ImageUtils.crossOrigin = '';
meterial_colorwithbor = new THREE.MeshLambertMaterial({side:THREE.DoubleSide,map: THREE.ImageUtils.loadTexture('http://i.imgur.com/20rkTKY.png')});
var all = new THREE.Object3D();
var body = Body();
body.position.set(-25,25,50);
all.add(body);
scene.add(all);
var head = Head();
bodyToHead = new THREE.Object3D();
bodyToHead.position.set(0, 15, 0);
body.add(bodyToHead);
bodyToHead.add(head);
var leftLeg = Leg();
bodyToLeftLeg = new THREE.Object3D();
bodyToLeftLeg.position.set(-3, -13.5, 0);
leftLeg.position.set(0,-5,0);
bodyToLeftLeg.add(leftLeg);
body.add(bodyToLeftLeg);
var rightLeg = Leg();
bodyToRightLeg = new THREE.Object3D();
bodyToRightLeg.position.set(3, -13.5, 0);
rightLeg.position.set(0,-5,0);
bodyToRightLeg.add(rightLeg);
body.add(bodyToRightLeg);
var lidForward = LidFB();
...