baseball runner
Euler or Quaternion
by Alvin Chen
HTML
<div id="info">
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r78/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5.1/dat.gui.min.js"></script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
CSS
body {
background-color: #fff;
color: #111;
margin: 0px;
overflow: hidden;
font-family: Monospace;
font-size: 20px;
}
#info {
position: absolute;
top: 350px;
width: 100%;
padding:0px;
text-align: center;
color: #ffff00
}
a {
color: #00ffff
}
strong {
color: red
}
#container {
z-index: 0;
left: 0px;
top: 0px;
overflow: hidden;
position: absolute;
width: 100%;
height: 100%;
}
#gui {
position: absolute;
top: 10px;
right: 10px;
//height: 350px;
}
JavaScript
var scene, renderer, camera;
var controls;
/////////////////////////////////////////////////////
init();
animate();
function init() {
THREE.ImageUtils.crossOrigin = '';
var width = window.innerWidth;
var height = window.innerHeight;
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(width, height);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
light = new THREE.PointLight(0xffffff);
light.position.set(0, 100, 0);
scene.add(light);
light = new THREE.PointLight(0xffffff);
light.position.set(0, -100, 0);
scene.add(light);
light = new THREE.PointLight(0xffffff);
light.position.set(-100, 0, 0);
scene.add(light);
light = new THREE.PointLight(0xffffff);
light.position.set(100, 0, 0);
scene.add(light);
light = new THREE.PointLight(0xffffff);
light.position.set(0, 0, 100);
scene.add(light);
light = new THREE.PointLight(0xffffff);
light.position.set(0, 0, -100);
scene.add(light);
camera = new THREE.PerspectiveCamera(40, width / height, 0.1, 10000);
camera.position.y = 160;
camera.position.z = -400;
camera.lookAt(new THREE.Vector3(0, 0, 0));
scene.add(camera);
baseball = new THREE.Mesh(new THREE.SphereGeometry(10, 32, 32), new THREE.MeshLambertMaterial({
side: THREE.DoubleSide,
map: THREE.ImageUtils.loadTexture('https://i.imgur.com/ddu5eh4.jpg')
}));
scene.add(baseball);
controls = new THREE.OrbitControls(camera, renderer.domElement);
window.addEventListener('resize', onWindowResize, false);
///////////////////////////////////////////////////
}
function animate() {
requestAnimationFrame(animate);
update();
render();
}
function update() {
controls.update();
}
function onWindowResize() {
var width = window.innerWidth,
height = window.innerHeight;
camera.aspect = width / height;
camera.updateProjectionMatrix();
renderer.setSize(width,...