JSFiddle - React, Tailwind, and code Playground
by Allie Yu
HTML
<div class="range">
<input type="range" min="0" max="100" step="1">
<p>
value: <span id="value"></span>
</p>
</div>
<div class="range">
<input type="range" min="0" max="100" step="1">
</div>
CSS
.range {
height: 8px;
max-width: 100%;
width: 100%;
position: relative;
border: none;
border-radius: 20px;
margin: 20px 0;
}
.range [type=range] {
-webkit-appearance: none;
-moz-appearance: none;
appearance: none;
background: transparent;
width: 100%;
position: absolute;
top: 0;
bottom: 0;
left: 0;
right: 0;
margin: auto;
height: 30px;
}
.range [type=range]:focus {
outline: none;
}
.range [type=range]::-webkit-slider-runnable-track {
background: transparent;
}
.range [type=range]::-moz-range-track {
background: transparent;
}
.range [type=range]::-webkit-slider-thumb {
-webkit-appearance: none;
appearance: none;
width: 20px;
height: 20px;
border-radius: 50%;
background: white;
cursor: pointer;
border: none;
box-shadow: 0 3px 3px 0 rgba(0, 0, 0, 0.16), 0 3px 3px 0 rgba(0, 0, 0, 0.23);
}
.range {
max-width: 80%;
}
@media (max-width: 1000px) {
.range {
max-width: 100%;
}
}
body {
height: 100vh;
display: flex;
justify-content: center;
align-items: center;
margin: 0 5%;
flex-direction: column;
}
JavaScript
var RangeSlider = (function() {
var elRangeInputs = document.querySelectorAll(".range");
function setProgress(elTarget) {
var elRangeBar = elTarget.parentElement;
var intThumbWidth = elRangeBar.clientHeight * 3;
var intRangeBarWidth = elRangeBar.clientWidth - intThumbWidth;
var intThumbWidthOffset = intThumbWidth / 2;
var intProgressPosition = (elTarget.value - elTarget.min) / (elTarget.max - elTarget.min);
var intRangePosition = (intRangeBarWidth * intProgressPosition) + intThumbWidthOffset;
elRangeBar.style.background =
"linear-gradient(to right, #1289ED " +
intRangePosition + "px, #D4D8E1 " +
intRangePosition + "px";
}
for (var i = 0; i < elRangeInputs.length; i++) {
elRangeInputs[i].firstElementChild.addEventListener("input", function() {
setProgress(this);
});
setProgress(elRangeInputs[i].firstElementChild);
}
})();