Good Start
by Alan Lin
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r73/three.js"></script>
<script src="https://jyunming-chen.github.io/tutsplus/js/Detector.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/stats.js/r14/Stats.min.js"></script>
CSS
canvas {
position: fixed;
top: 0;
left: 0;
}
JavaScript
var clock = new THREE.Clock();
var scene, renderer, camera;
var cube;
var angle = 0;
var turn = 1;
init();
animate();
function init() {
var width = window.innerWidth;
var height = window.innerHeight;
//create and start the renderer; choose antialias setting.
if (Detector.webgl) renderer = new THREE.WebGLRenderer({
antialias: true
});
else renderer = new THREE.CanvasRenderer();
renderer.setSize(width, height);
document.body.appendChild(renderer.domElement);
// STATS
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
stats.domElement.style.zIndex = 100;
document.body.appendChild(stats.domElement);
scene = new THREE.Scene();
var cubeGeometry = new THREE.SphereGeometry(10, 32, 32);
var cubeMaterial = new THREE.MeshLambertMaterial({
color: 0x20ff20
});
//cubeMaterial = new THREE.MeshBasicMaterial ({color: 0xff0000, vertexColors: THREE.VertexColor});
cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
cube.position.set(50, 0, 0);
scene.add(cube);
camera = new THREE.PerspectiveCamera(45, width / height, 0.1, 10000);
camera.position.y = 100;
camera.position.z = 200;
camera.lookAt(new THREE.Vector3(0, 0, 0));
var skyboxGeometry = new THREE.BoxGeometry(1000, 1000, 1000);
var skyboxMaterial = new THREE.MeshBasicMaterial({
color: 0x1f1f1f,
side: THREE.BackSide
});
var skybox = new THREE.Mesh(skyboxGeometry, skyboxMaterial);
scene.add(skybox);
var gridXZ = new THREE.GridHelper(100, 10);
gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
scene.add(gridXZ);
var pointLight = new THREE.PointLight(0xffffff);
pointLight.position.set(0, 300, 200);
scene.add(pointLight);
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
...