Rotate Arm
by Alan Lin
HTML
<div id="info">two-link arm with end effector
<br/>
<br/>
<a>Press "A" and "D" to move arm</a>
<br/>
<a>Press "W" and "S" to move arm2</a>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js">
</script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
JavaScript
var camera, scene, renderer, light, controls;
var arm, arm2;
var angle = 0, angle2 = 0;
var endEffector;
var keyboard = new KeyboardState();
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 200;
camera.position.y = 200;
scene.add(camera);
arm = new THREE.Object3D();
scene.add(arm);
endEffector = new THREE.Mesh(new THREE.SphereGeometry(5, 10, 10),
new THREE.MeshLambertMaterial({
color: 0xff1234
}));
scene.add(endEffector);
var mesh = new THREE.Mesh(new THREE.BoxGeometry(20, 5, 5),
new THREE.MeshLambertMaterial());
mesh.position.set(10, 2.5, 0);
arm.add(mesh);
arm2 = arm.clone();
arm2.position.set(20, 0, 0);
arm.add(arm2);
console.log(arm2);
light = new THREE.PointLight(0xffffff);
light.position.set(100, 300, 200);
scene.add(light);
var gridXZ = new THREE.GridHelper(100, 10);
gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
}
function animate() {
var eepos = arm2.children[0].localToWorld(new THREE.Vector3(12, 0, 0));
endEffector.position.copy(eepos);
if (keyboard.down("A")) {
angle += 0.1;
arm.rotation.y = angle;;
}
else if (keyboard.down("D")) {
angle -= 0.1;
arm.rotation.y = angle;
}
else if (keyboard.down("W")) {
angle2 += 0.1;
arm2.rotation.y = angle2;
}
else if (keyboard.down("S")) {
angle2 -= 0.1;
arm2.rotation.y = angle2;
}
keyboard.update();
controls.update();
requestAnimationFrame(animate);
render();
}
function render() {
renderer.render(scene, camera);
}
window.focus();