GameProgramming HW5
by Alan Lin
HTML
<div id="info">
GameProgramming HW5
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r78/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5.1/dat.gui.min.js"></script>
<audio id="SE" style="display:none">
<source src="http://ysc.yisell.com/yisell/ycys2015718158529188/sound/yisell_sound_2014080415461763203_66366.mp3" type='audio/wav'>
</audio>
CSS
body {
background-color: #fff;
color: #111;
margin: 0px;
overflow: hidden;
font-family: Monospace;
font-size: 20px;
}
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 5px;
text-align: center;
color: #ffff00
}
JavaScript
var camera, scene, renderer, light, controls;
var body, upperArmL, upperArmR, foreArmL, foreArmR;
var angle = 0;
var period = 1.5;
var clock = new THREE.Clock();
var SE, ss = 0, turn = false, turn2 = false;
var pose1 = {
upperArmRZ: -3,
upperArmLZ: -Math.PI/2,
upperFootR: -0.4,
upperFootL: 0.4,
foreFootR: 0.0,
foreFootL: 1.0,
};
var pose2 = {
upperArmRZ: -Math.PI/2,
upperArmLZ: 0.0,
upperFootR: 0.4,
upperFootL: -0.4,
foreFootR: 1.0,
foreFootL: 0.0,
};
var pose3 = {
upperArmRZ: -3,
upperArmLZ: -Math.PI/2,
upperFootR: -0.4,
upperFootL: 0.4,
foreFootR: 0.0,
foreFootL: 1.0
};
var pose4 = {
upperArmRZ: 0.0,
upperArmLZ: 3.14,
};
var pose5 = {
upperArmRZ: 0,
upperArmLZ: 3.5,
batRZ: 1.53,
};
var pose6 = {
upperArmRZ: 0,
upperArmLZ: 4,
batRZ: 1.34,
};
var pose7 = {
upperArmRZ: 0.0,
upperArmLZ: 4.5,
batRZ: 1.18,
};
var pose8 = {
upperArmRZ: 0.0,
upperArmLZ: 5.5,
batRZ: 1.0,
};
var keys = [ {s: 0,pose: pose1},
{s: 0.5, pose: pose2},
{s: 1,pose: pose3}
];
init();
animate();
function oneLink() {
var arm = new THREE.Object3D();
var mesh = new THREE.Mesh(new THREE.BoxGeometry(20, 5, 5),
new THREE.MeshLambertMaterial({
color: 0x000000
}));
mesh.position.set(10, 2.5, 0);
arm.add(mesh);
return arm;
}
function oneLink() {
var arm = new THREE.Object3D();
var mesh = new THREE.Mesh(new THREE.BoxGeometry(20, 5, 5),
new THREE.MeshLambertMaterial({
color: 0x000000
}));
mesh.position.set(10, 2.5, 2.5);
arm.add(mesh);
return arm;
}
function init() {
scene = new THREE.Scene();
SE = document.getElementById ('SE');
THREE.ImageUtils.crossOrigin = '';
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 200;
scene.add(camera);
light = new THREE.PointLight(0xffffff);
...