HW4
by Alan Lin
HTML
<div id="info">Game Programming
<br/>Homework 4
</div>
<div id="steerturn">
Group steer: Open
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5/dat.gui.min.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ff00ff
}
#steerturn{
position: absolute;
top: 10%;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer, controls;
var puck;
var agent;
var angle = 0;
var targetCatch = false;
var targetOmega = 0.3;
var raycaster;
var mouse = new THREE.Vector2();
var pickables = [];
var obj = new Array(5);
var mass = 1;
var clock = new THREE.Clock();
var obCen = new THREE.Vector3(50, 0, 10);
var obCen2 = new THREE.Vector3(-50, 0, -30);
var obCen3 = new THREE.Vector3(-10, 0, 50);
var obRad = 30,
obRad2 = 20;
var obstacle = new Array(3);
var steerturn = true;
var keyboard = new KeyboardState();
var target = new THREE.Vector3();
var Agent = function(mesh, initPos) {
this.pos = new THREE.Vector3();
if (initPos) this.pos.copy(initPos);
this.vel = new THREE.Vector3();
this.force = new THREE.Vector3();
this.target = new THREE.Vector3();
this.angle = 0;
this.mesh = mesh;
this.maxSpeed = 60;
this.maxForce = 60;
this.setTarget = function(target) {
this.target.copy(target);
}
this.update = function(dt) {
// compute force
this.force = this.target.clone().sub(this.pos).setLength(this.maxSpeed).sub(this.vel);
// collision avoidance
// (for each obstacle)
var tmp = obCen.clone().sub(this.pos);
var tmpProj = tmp.clone().projectOnVector(this.vel);
if (tmp.dot(this.vel) > 0) {
if (tmpProj.clone().sub(tmp).length() < obRad + 3) {
if (tmpProj.length() < 5 * this.vel.length()) {
//console.log ('block & close');
this.force.add(tmpProj.clone().sub(tmp).multiplyScalar(2));
}
}
}
var tmp2 = obCen2.clone().sub(this.pos);
var tmpProj2 = tmp2.clone().projectOnVector(this.vel);
if (tmp2.dot(this.vel) > 0) {
if (tmpProj2.clone().sub(tmp2).length() < obRad + 3) {
if (tmpProj2.length() < 5 * this.vel.length()) {
//console.log ('block & close');
this.force.add(tmpProj2.clone().sub(tmp2).multiplyScalar(2));
}
}
}
var tmp3 = obCen3.clone().sub(this.pos);
var tmpProj3 =...