debug
by Alan Lin
HTML
<div id="info">baseball bat
<br/>collision detection</div>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
<script src="http://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer, geometry, material, mesh, light, controls;
var keyboard = new KeyboardState();
var r = 5; // cm
var R = 7;
var h = 80;
var bat, ball0, ball1, ballC;
var p0 = new THREE.Vector3 (45,80,20);
var p1 = new THREE.Vector3 (-40, 30, -40);
var b = new THREE.Vector3 (0,0,0);
var d = new THREE.Vector3 (0,1,0);
var pt;
init();
animate();
function makeBat(r, h) {
var bat = new THREE.Mesh(new THREE.CylinderGeometry(r, r, h,20), new THREE.MeshNormalMaterial());
var group = new THREE.Object3D();
group.add(bat);
bat.position.set(0, h / 2, 0);
return group;
}
function makeBall (R, end) {
var ball = new THREE.Mesh(new THREE.SphereGeometry(R,20,20), new THREE.MeshNormalMaterial());
if (end === 0)
ball.material = new THREE.MeshLambertMaterial ({color:0xff0000});
if (end === 1)
ball.material = new THREE.MeshLambertMaterial ({color:0x00ff00});
return ball;
}
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 500;
scene.add(camera);
light = new THREE.PointLight(0xffffff);
light.position.set(100, 300, 200);
scene.add(light);
var gridXZ = new THREE.GridHelper(100, 10);
gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
/////////////////////////////////////////////////////////////
bat = makeBat (r, h);
scene.add (bat);
ball0 = makeBall (R, 0); scene.add (ball0);
ball1 = makeBall (R, 1); scene.add (ball1);
ballC = makeBall (R); scene.add (ballC);
// positioning ...
bat.position.copy (b);
// rotate (0,1,0) to d
var YY = new THREE.Vector3(0,1,0);
var angle = YY.angleTo (d);
if (angle != 0) {
var...