swing+collision test
by Alan Lin
HTML
<div id="info">baseball bat
<br/>collision + swing test </div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r78/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
<script src="//cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5.1/dat.gui.min.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
#gui {
position: absolute;
top: 20px;
left: 20px;
height: 350px;
}
JavaScript
var scene, renderer, camera;
var controls;
var batR = 0.5, batH = 10;
var pos ,vel,force;
var ballr = 0.7;
var ball0,ball1;
var ball0 = new THREE.Vector3(), ball0trans = new THREE.Vector3();
var ball1 = new THREE.Vector3(), ball1trans = new THREE.Vector3();
var pt, x,y,z, b;
var clock = new THREE.Clock();
var clock2 = new THREE.Clock();
var pitchtime = 0;
var hitturn = false;
var batturn = true;
var vPlus, tmp, nn, v;
var j = new THREE.Vector3 (0,0,-100);
var bc = new THREE.Vector3();
var batorigin;
var clock3 = new THREE.Clock();
var dt = 0;
var turn = false,turn2 = false;
var keys = [[0, [ -9 ,11.3 ,5.1 ,-0.01 ,2.03 , 0.83 ]],
[0.13,[-8.2 ,10.7 ,3.4 ,0.0 ,2.5 ,1.35 ]],
[0.25,[-7.3 ,10.1 ,1.7 ,0.0 ,2.8 ,1.45 ]],
[0.35,[-6.9 ,9.5 ,0 ,0.0 ,3.14 ,Math.PI/2]],
[0.55,[-7.3 ,9.8 ,-1.7 ,0.0 ,3.5 ,1.53 ]],
[0.67,[-8.2 ,10.3 ,-3.4 ,0.0 ,4 ,1.34 ]],
[0.82,[ -9 ,10.7 ,-5.1 ,0.0 ,4.5 ,1.18 ]],
[1, [ -12 ,11.4 ,-3.7 ,0.0 ,5.5 ,1.0 ]]];
var keys2 = [[0, [ -9 ,11.3 ,5.1 ,-0.01 ,2.03 , 0.83 ]],
[0.33,[-8.2 ,10.7 ,3.4 ,0.0 ,2.5 ,1.35 ]],
[0.66,[-7.3 ,10.1 ,1.7 ,0.0 ,2.8 ,1.45 ]],
[1, [-6.9 ,9.5 ,0 ,0.0 ,3.14 ,Math.PI/2]]];
var T = 0.8;
var keyboard = new KeyboardState();
var ts = 0;
var intKey=[];
var S = 500;
init();
animate();
function init() {
scene = new THREE.Scene();
THREE.ImageUtils.crossOrigin = '';
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.set(0,5,-50);
scene.add(camera);
light = new THREE.PointLight(0xffffff);
light.position.set(50, 50, 0);
scene.add(light);
var gridXZ = new THREE.GridHelper(100, 5);
gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0xaaaaaa);
controls = new THREE.OrbitControls(camera,...