JSFiddle - React, Tailwind, and code Playground
by Alan Lin
HTML
<div id="info">Baseball demo
<br/>
<button id="shoot" style="width:15%">start</button>
<br/>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
<script src="//cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5.1/dat.gui.min.js"></script>
CSS
#info {
position: absolute;
top: 2%;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var scene, renderer, camera;
var controls;
var keyboard = new KeyboardState();
var clock = new THREE.Clock();
var theta1= 0.5,theta2= 0.5;
init();
animate();
function init() {
//主頁面
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
//主視角
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.set(0, 30, -250);
controls = new THREE.OrbitControls(camera, renderer.domElement);
//光線
light = new THREE.PointLight(0xffffff);
light.position.set(0,500,-500);
scene.add(light);
//////////////////////////////////////////////////////////////////////////
// 1 單位 = 10公分
//內野
infield = new THREE.Mesh( new THREE.BoxGeometry( 274.3, 0.1, 274.3 ),new THREE.MeshBasicMaterial( { color: 0x00ff00 } ) );
infield.position.set(0,-193.9,0);
//球
baseball = new THREE.Mesh(new THREE.SphereGeometry( 1, 32, 32 ),new THREE.MeshLambertMaterial({ color: 0x000000 }));
//baseball.position.set(-10,0,-193.9);
scene.add(baseball);
geometry = new THREE.BoxGeometry(3.8,1,3.8);
material = new THREE.MeshLambertMaterial( { color: 0xffffff,side:THREE.DoubleSide}) ;
//一壘
base1 = new THREE.Mesh (geometry,material);
base1.position.set(135.3,0,-137.4);
infield.add(base1);
//二壘
base2 = new THREE.Mesh (geometry,material);
base2.position.set (-137.4,0,-137.4);
infield.add(base2);
//三壘
base3 = new THREE.Mesh (geometry,material);
base3.position.set (-137.4,0,137.4);
infield.add(base3);
//本壘
homebase = new THREE.Object3D();
homebaseA = new THREE.Mesh (new THREE.BoxGeometry(3,1,3),material);
homebaseA.rotation.y = Math.PI/4;
homebaseB = new THREE.Mesh (new THREE.BoxGeometry(4.3,1,2.1),material);
homebase.add(homebaseA);
homebase.add(homebaseB);
homebaseA.position.set(0,0,1.05);
...