JSFiddle - React, Tailwind, and code Playground

by Alan Lin

HTML

<div id="info">Baseball demo
  <br/>
    <button id="shoot" style="width:15%">start</button>
  <br/>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
<script src="//cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5.1/dat.gui.min.js"></script>

CSS

#info {
  position: absolute;
  top: 2%;
  width: 100%;
  padding: 10px;
  text-align: center;
  color: #ffff00
}

body {
  overflow: hidden;
}

JavaScript

var scene, renderer, camera;
var controls;
var keyboard = new KeyboardState();
var clock = new THREE.Clock();
var theta1= 0.5,theta2= 0.5;

init();
animate();

function init() {
	//主頁面
  scene = new THREE.Scene();
  renderer = new THREE.WebGLRenderer();
  renderer.setSize(window.innerWidth, window.innerHeight);
  renderer.setClearColor(0x888888);
  document.body.appendChild(renderer.domElement);
	//主視角
  camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
  camera.position.set(0, 30, -250);
  controls = new THREE.OrbitControls(camera, renderer.domElement);
	//光線
  light = new THREE.PointLight(0xffffff);
  light.position.set(0,500,-500);
  scene.add(light);
//////////////////////////////////////////////////////////////////////////  
  
  //  1 單位 = 10公分
  
  //內野
  infield = new THREE.Mesh( new THREE.BoxGeometry( 274.3, 0.1, 274.3 ),new THREE.MeshBasicMaterial( { color: 0x00ff00 } ) );
  infield.position.set(0,-193.9,0);
 
  //球
  baseball = new THREE.Mesh(new THREE.SphereGeometry( 1, 32, 32 ),new THREE.MeshLambertMaterial({ color: 0x000000 }));
  //baseball.position.set(-10,0,-193.9);
	scene.add(baseball);
  
  geometry = new THREE.BoxGeometry(3.8,1,3.8);
  material = new THREE.MeshLambertMaterial( { color: 0xffffff,side:THREE.DoubleSide}) ;

  //一壘
  base1 = new THREE.Mesh (geometry,material);
  base1.position.set(135.3,0,-137.4);
  infield.add(base1);
  
  //二壘
  base2 = new THREE.Mesh (geometry,material);
  base2.position.set (-137.4,0,-137.4);
  infield.add(base2);
  
  //三壘
  base3 = new THREE.Mesh (geometry,material);
  base3.position.set (-137.4,0,137.4);
	infield.add(base3);
  
  //本壘
  homebase = new THREE.Object3D();
 	homebaseA = new THREE.Mesh (new THREE.BoxGeometry(3,1,3),material);
  homebaseA.rotation.y = Math.PI/4;
  homebaseB = new THREE.Mesh (new THREE.BoxGeometry(4.3,1,2.1),material);
  homebase.add(homebaseA);
  homebase.add(homebaseB);
  homebaseA.position.set(0,0,1.05);
 ...