hit demo
by Alan Lin
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r78/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
<script src="//cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5.1/dat.gui.min.js"></script>
CSS
#info {
position: absolute;
top: 2%;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var scene, renderer, camera;
var controls;
var keyboard = new KeyboardState();
var clock = new THREE.Clock();
var clock2 = new THREE.Clock();
var turn = false, turn2 = true ;
var period = 10;
var long = 0 , v0 = 0;
var pos, vel, force;
var ball;
var danboard_color; //阿楞的顏色材質;
var head, torso, handleft, handright, footleft, footright,
overall, shoulderleft, shoulderright;
var batR = 0.5, batH = 8;
var ballr = 0.7;
var hitturn = false , hitting;
$('#shoot').click(function() {
if(hitturn) hitturn = !hitturn;
turn = !turn;
turn2 =true;
if(turn) {
clock.start();
$(this).text("reset");
}
else {
baseball.position.set(0,5,0);
$(this).text("start");
clock = new THREE.Clock();
clock2 = new THREE.Clock();
}
// add AxisHelper in init
// 2D ball state variables: pos, vel, force
pos = new THREE.Vector3 (0, 21, -184); // xr = 2.0, lr = 2.0
force = new THREE.Vector3(0, -98, 0);
vel = new THREE.Vector3 (0,0,400).applyAxisAngle (new THREE.Vector3(1,0,0), -Math.PI/8);
// vr = 41.6
});
init();
animate();
function init() {
//主頁面
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0xaaaaaa);
document.body.appendChild(renderer.domElement);
//主視角
camera = new THREE.PerspectiveCamera(5, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.set(0,100, -450);
controls = new THREE.OrbitControls(camera, renderer.domElement);
var gridXZ = new THREE.GridHelper(100, 5);
gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
scene.add(gridXZ);
//光線
light = new THREE.PointLight(0xffffff);
light.position.set(0, 500, -500);
scene.add(light);
//////////////////////////////////////////////////////////////////////////
// 1 單位 = 10公分 = 0.1公尺
// 1公尺 = 10單位
//打擊者
document.body.appendChild(renderer.domElement);
window.addEventListener('resize', onWindowResize,...