transformcoordinates
by Alan Lin
HTML
<div id="info">demo page</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var scene, renderer, camera;
var controls;
var pos = new THREE.Vector3( 0, 0, 0);
var newpos = new THREE.Vector3( 2, 0, 2);
var newx = new THREE.Vector3( 1, 0, 0);
var newy = new THREE.Vector3( 0, 1, 0);
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(20, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.set(0,10,20);
scene.add(camera);
light = new THREE.PointLight(0xffffff);
light.position.set(0, 300, 0);
scene.add(light);
var gridXZ = new THREE.GridHelper(10, 1);
gridXZ.setColors(new THREE.Color(0x000000), new THREE.Color(0xffffff));
scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
////////////////////////////////////////////////////////////
var ball = makeBall (0.5, 1);
ball.position.copy(pos);
scene.add(ball);
var newball = makeBall (0.5, 0);
newball.position.copy(newpos);
scene.add(newball);
var newz = new THREE.Vector3();
newz.crossVectors (newx, newy);
var trans = transformcoordinates(pos, newpos, newx, newy, newz);
console.log(trans);
controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
controls.update();
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
function makeBall (R, end) {
var ball = new THREE.Mesh(new THREE.SphereGeometry(R,20,20), new THREE.MeshNormalMaterial());
if (end === 0)
ball.material = new THREE.MeshLambertMaterial ({color:0xff0000});
if (end === 1)
ball.material =...