GameProgramming HW3 Demo

with orbitControls, XZgrid, info

by Alan Lin

HTML

<div id="info">GameProgramming HW3 Demo
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
<audio id="BGM" autoplay loop style="display:none">
<source src="http://alan0917.github.io/hw/sounds/The Truth That You Leave.mp3" type='audio/mp3'>
</audio>
<audio id="SE" style="display:none">
<source src="http://alan0917.github.io/hw/sounds/彈簧聲.wav" type='audio/wav'>
</audio>

CSS

#info {
  position: absolute;
  top: 0px;
  width: 100%;
  padding: 10px;
  text-align: center;
  color: #ff00ff
}

body {
  overflow: hidden;
}

JavaScript

var camera, scene, renderer;
var satellite, angle = 0;
var mousePoint;
var mouse = new THREE.Vector2();
//var stats;
var pos, vel, force;
var clock = new THREE.Clock();
var keyboard = new KeyboardState();
var ball;
var planeP = new THREE.Vector3(10, 0, 0);
var planeN = new THREE.Vector3(0, 1, 0);
var JUMP = true, JUMP2 = true;
var ballR = 3;
var  soundVal = 1.0, sign = 1.0;
var BGM, SE;
var stArray = [], baseS = 0, counter =  0;
var ground  = new Array();

init();
animate();

function setUpStArray() {
  for (var i = 0; i < 3; i++) {
    var row = [];
    for (var j = 0; j < 9; j++)
      row.push(new THREE.Vector2(j * 0.125, 1 - 0.5 * i));
    stArray.push(row);
  }
}

var Ground = function(mesh,width,height,pos){
	this.mesh = mesh;
  this.width = width;
  this.height = height;
  this.pos = pos;
  
 	this.mesh.geometry.computeFaceNormals();
  this.normal = new THREE.Vector3(0,1,0).normalize();
}


function init() {
	SE = document.getElementById ('SE');
  BGM = document.getElementById ('BGM');

  renderer = new THREE.WebGLRenderer({
    antialias: true
  });
  
  pos = new THREE.Vector3(-20, 40, 1);
  vel = new THREE.Vector3(5, 0, 0);
  //force = new THREE.Vector3(0, -90, 0);


  /*
    // STATS
  	stats = new Stats();
  	stats.domElement.style.position = 'absolute';
  	stats.domElement.style.top = '0px';
  	stats.domElement.style.zIndex = 100;
  	document.body.appendChild( stats.domElement );	
  */
  renderer.setSize(window.innerWidth, window.innerHeight);
  renderer.setClearColor(0x888888);
  document.body.appendChild(renderer.domElement);

  scene = new THREE.Scene();
  camera = new THREE.OrthographicCamera(-50, 50, 60, -10, -10, 100);
  camera.position.z = 0;
  scene.add(camera);
  
  THREE.ImageUtils.crossOrigin = '';
	var texture = THREE.ImageUtils.loadTexture('http://i.imgur.com/qNL5upu.png');
	for (var i = 0; i < 5; i++){
	var background = new THREE.Mesh (new THREE.PlaneGeometry (150,80), new THREE.MeshBasicMaterial({map:texture}));
  background.position.y...