Swing
by Alan Lin
HTML
<div id="info">
<br/> SWING
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5/dat.gui.min.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
#gui {
position: absolute;
top: 20px;
left: 20px;
height: 350px;
}
JavaScript
var batH = 10, batR = 0.5;
var batorigin;
var hitperiod = 1;// 3 seconds
var buntperiod = 0.2;
var clock = new THREE.Clock();
var clock2 = new THREE.Clock();
var hit = false, bunt = false;
var hits2 = 0, bunts2 = 0;
var keyboard = new KeyboardState();
var pose1 = {
batPX: -9,
batPY: 11.3,
batPZ: 5.1,
batRX: -0.01,
batRY: 2.03,
batRZ: 0.83,
};
var pose2 = {
batPX: -8.2,
batPY: 10.7,
batPZ: 3.4,
batRX: 0.0,
batRY: 2.5,
batRZ: 1.35
};
var pose3 = {
batPX: -7.3,
batPY: 10.1,
batPZ: 1.7,
batRX: 0.0,
batRY: 2.8,
batRZ: 1.45,
};
var pose4 = {
batPX: -6.9,
batPY: 9.5,
batPZ: 0,
batRX: 0.0,
batRY: 3.14,
batRZ: Math.PI/2,
};
var pose5 = {
batPX: -7.3,
batPY: 9.8,
batPZ: -1.7,
batRX: 0,
batRY: 3.5,
batRZ: 1.53,
};
var pose6 = {
batPX: -8.2,
batPY: 10.3,
batPZ: -3.4,
batRX: 0,
batRY: 4,
batRZ: 1.34,
};
var pose7 = {
batPX: -9,
batPY: 10.7,
batPZ: -5.1,
batRX: 0.0,
batRY: 4.5,
batRZ: 1.18,
};
var pose8 = {
batPX: -12,
batPY: 11.4,
batPZ: -3.7,
batRX: 0.0,
batRY: 5.5,
batRZ: 1.0,
};
var pose9 = {
batRX: 0.0,
batRY: 5.5,
batRZ: 1.0,
};
var keys = [ {s: 0,pose: pose1},
{s: 0.13, pose: pose2},
{s: 0.25,pose: pose3},
{s: 0.35,pose: pose4}, // hit
{s: 0.55, pose: pose5},
{s: 0.67,pose: pose6},
{s: 0.82, pose: pose7},
{s: 1,pose: pose8}
];
var keys2 = [ {s: 0,pose: pose1},
{s: 0.33, pose: pose2},
{s: 0.66,pose: pose3},
{s: 1,pose: pose4}, // hit
];
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = -50;
scene.add(camera);
light = new THREE.PointLight(0xffffff);
light.position.set(100, 300, 200);
...