JSFiddle - React, Tailwind, and code Playground
by Akbar1909
HTML
<!-- Import maps polyfill -->
<!-- Remove this when import maps will be widely supported -->
<script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"three": "https://unpkg.com/three/build/three.module.js",
"three/addons/": "https://unpkg.com/three/examples/jsm/"
}
}
</script>
CSS
body {
margin: 0px;
}
JavaScript
// Simple three.js example
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
let plane, renderer, scene, camera, controls;
const width=window.innerWidth;
const height=window.innerHeight;
init();
animate();
function init() {
// renderer
renderer = new THREE.WebGLRenderer();
renderer.setSize( width, height );
renderer.setPixelRatio( window.devicePixelRatio );
document.body.appendChild( renderer.domElement );
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.OrthographicCamera( width / - 2, width / 2, height / 2, height / - 2, 1, 1000);
camera.position.set( 20, 20, 0 );
// controls
controls = new OrbitControls( camera, renderer.domElement );
// ambient
scene.add( new THREE.AmbientLight( 0x222222 ) );
// light
const light = new THREE.DirectionalLight( 0xffffff, 1 );
light.position.set( 20,20, 20 );
scene.add( light );
// axes
scene.add( new THREE.AxesHelper( 20 ) );
// geometry
const geometry = new THREE.PlaneGeometry(100,100);
// material
const material = new THREE.MeshPhongMaterial( {
color: 0x00ffff
} );
// mesh
plane = new THREE.Mesh( geometry, material );
const rectShape=new THREE.Shape();
rectShape.moveTo(10,20);
rectShape.moveTo(30,20);
rectShape.moveTo(30,10)
rectShape.moveTo(10,10);
const rectGeometry = new THREE.ShapeGeometry(rectShape);
const rectMaterial = new THREE.MeshLambertMaterial({
color: 0xff0000,
});
const rect=new THREE.Mesh(rectGeometry, rectMaterial);
rect.userData.id='test'
plane.add(rect)
scene.add( plane );
window.addEventListener('click',onClick,false)
}
function onClick(){
console.log(plane.children[0].position)
const...