JSFiddle - React, Tailwind, and code Playground

HTML

<div class="vumi">
	<div class="kaman">
		<div class="trigger"></div>
	</div>
	<div class="gola"></div>
</div>


<button class="button fire">Fire!</button>
<button class="button refresh">Reset</button>

CSS

* {margin:0px;padding:0px;}
html {
width:100%;
height:100%;
overflow:hidden;
}
body {
background:skyblue;
}
.vumi {
width:100%;
height:1px;
background:#ff5500;
position:absolute;
left:0px;
bottom:0px;
}
.kaman {
position:absolute;
background:#5eb900;

}
.gola {
background:crimson;
height:25px;
width:25px;
border-radius:12.5px;
position:absolute;
left:60px;
bottom:55px;
}
.trigger {
background:darkgreen;
height:10px;
width:32px;
position:absolute;
bottom:7.5px;
left:-22px;
border-radius:5px;
}

.button {
border:1px solid white;
width:100px;
height:30px;
font-size:20px;
background:#019be1;
color:white;
cursor:pointer;
font-family:Times;
}
.button:hover {
background:white;
color:#019be1;
}
.refresh {
position:absolute;
right:0px;
top:0px;
}

JavaScript

//Install the Game
{
	//Install the Constants
	Ad=45;
	A=(Math.PI*Ad)/180; //Convert in Radian Unit
	var Ard;
	var Vo=60;
	g=-9.8;
	
	//Install the Gola
	gola=$(".gola");
	dX=parseInt(gola.css("left"));
	dY=parseInt(gola.css("bottom"));
	
	//Set the Kaman
	kaman=$(".kaman");
	kWidth=100;
	kHeight=25;
	kBottom=((kWidth*Math.sin(A))+(kHeight*Math.cos(A))-kHeight)/2;
	kTransform="rotate(-"+Ad+"deg)";
	kaman.css({"width":kWidth,"height":kHeight,"bottom":kBottom,"transform":kTransform});
}
function fire(){
	if ($(".trigger").position().left<(30)){
		$(".trigger").animate({left:"40px"},150,"linear",function(){run();});
	}
}
function run(t){
	if (!Ard){Ar=A;} else {Ard=Ard;Ar=(Math.PI*Ard)/180;}
	Vxo=Vo*Math.cos(Ar);
	Vyo=Vo*Math.sin(Ar);
	if (!t){t=0.1;}
	VT=Vxo*t;
	Sx=dX+VT;
	Sy=dY+((Vyo*t)+(0.5*g*(t*t)));
	gola.animate({left:Sx,bottom:Sy},1,"linear",function(){if (Sy<=2){gola.stop();} else {run(t+.1);}});
}
function reset(){
	gola.css({"left":"60px","bottom":"55px"});
	$(".trigger").css({"left":"-22px"});
}

$(document).ready(function(){
	$(".fire").click(function(){
		fire();
	});
	$(".refresh").click(function(){
		reset();
	});
});