JSFiddle - React, Tailwind, and code Playground
HTML
<canvas id="canvas" width="500" height="500" style="border:1px solid"></canvas>
JavaScript
var circles = [];
var canvas=document.getElementById('canvas');
var context=canvas.getContext('2d');
var radius=50;
var nStartX = 0;
var nStartY = 0;
var bIsDrawing = false;
var putPoint = function(e){
nStartX = e.clientX;nStartY = e.clientY;
bIsDrawing = true;
radius = 0;
}
var drawPoint = function(e){
if(!bIsDrawing)
return;
canvas=document.getElementById('canvas');
context=canvas.getContext('2d');
var nDeltaX = nStartX - e.clientX;
var nDeltaY = nStartY - e.clientY;
radius = Math.sqrt(nDeltaX * nDeltaX + nDeltaY * nDeltaY)
context.clearRect(0, 0, canvas.width, canvas.height);
context.beginPath();
context.arc(nStartX, nStartY, radius, 0, Math.PI*2);
context.strokeStyle="#000000";
context.fillStyle="#FFFFFF";
context.fillStyle = 'rgba(0, 0, 0, 0)';
context.stroke();
context.fill();
circles.forEach(function(circle){
context.beginPath();
context.arc(circle.nStartX, circle.nStartY, circle.radius, 0, Math.PI*2);
context.strokeStyle="#000000";
context.fillStyle="#FFFFFF";
context.fillStyle = 'rgba(0, 0, 0, 0)';
context.stroke();
context.fill();
})
}
var stopPoint = function(e){
//context.clip();
//context.clearRect(0, 0, canvas.width, canvas.height);
bIsDrawing = false;
var nDeltaX = nStartX - e.clientX;
var nDeltaY = nStartY - e.clientY;
radius = Math.sqrt(nDeltaX * nDeltaX + nDeltaY * nDeltaY);
circles.push({ nStartX: nStartX, nStartY: nStartY, radius: radius });
}
canvas.addEventListener('mousedown',putPoint);
canvas.addEventListener('mousemove',drawPoint);
canvas.addEventListener('mouseup',stopPoint);