Gamedev Canvas Workshop - lesson 4
Paddle and keyboard controls.
HTML
<canvas id="myCanvas" width="480" height="320"></canvas>
CSS
canvas { background: #eee; }
JavaScript
var canvas = document.getElementById("myCanvas");
var ctx = canvas.getContext("2d");
var ballRadius = 8;
var x = canvas.width/2;
var y = canvas.height-30;
var dx = 2;
var dy = -2;
var paddleHeight = 10;
var paddleWidth = 75;
var paddleX = (canvas.width-paddleWidth)/2;
var rightPressed = false;
var leftPressed = false;
var randomColor = 'rgb(' + (Math.floor(Math.random() * 256)) + ',' + (Math.floor(Math.random() * 256)) + ',' + (Math.floor(Math.random() * 256)) + ')';
document.addEventListener("keydown", keyDownHandler, false);
document.addEventListener("keyup", keyUpHandler, false);
function keyDownHandler(e) {
if(e.keyCode == 65) {
rightPressed = true;
}
else if(e.keyCode == 68) {
leftPressed = true;
}
}
function keyUpHandler(e) {
if(e.keyCode == 65) {
rightPressed = false;
}
else if(e.keyCode == 68) {
leftPressed = false;
}
}
function drawBall() {
ctx.beginPath();
ctx.arc(x, y, ballRadius, 0, Math.PI*2);
ctx.fillStyle = randomColor;
randomColor = 'rgb(' + (Math.floor(Math.random() * 256)) + ',' + (Math.floor(Math.random() * 256)) + ',' + (Math.floor(Math.random() * 256)) + ')';
ctx.fill();
ctx.closePath();
}
function drawPaddle() {
ctx.beginPath();
ctx.rect(paddleX, canvas.height-paddleHeight, paddleWidth, paddleHeight);
ctx.fillStyle = "red";
ctx.fill();
ctx.closePath();
}
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawBall();
drawPaddle();
if(x + dx > canvas.width-ballRadius || x + dx < ballRadius) {
dx = -dx;
}
if(y + dy > canvas.height-ballRadius || y + dy < ballRadius) {
dy = -dy;
}
if(leftPressed && paddleX < canvas.width-paddleWidth) {
paddleX += 3;
}
else if(rightPressed && paddleX > 0) {
paddleX -= 3;
}
x += dx;
y += dy;
}
setInterval(draw, 2);