Animate marker with specific speed
Animate a marker on Google maps with a specific speed (km/h).
HTML
<script src="http://maps.google.com/maps/api/js?sensor=true&libraries=geometry"></script>
<div id="map_canvas"></div>
CSS
#map_canvas {
width: 600px;
height: 400px;
}
JavaScript
var map, marker;
var startPos = [42.42679066670903, -83.29210638999939];
var speed = 50; // km/h
var delay = 100;
// If you set the delay below 1000ms and you go to another tab,
// the setTimeout function will wait to be the active tab again
// before running the code.
// See documentation :
// https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/setTimeout#Inactive_tabs
function animateMarker(marker, coords, km_h)
{
var target = 0;
var km_h = km_h || 50;
coords.push([startPos[0], startPos[1]]);
function goToPoint()
{
var lat = marker.position.lat();
var lng = marker.position.lng();
var step = (km_h * 1000 * delay) / 3600000; // in meters
var dest = new google.maps.LatLng(
coords[target][0], coords[target][1]);
var distance =
google.maps.geometry.spherical.computeDistanceBetween(
dest, marker.position); // in meters
var numStep = distance / step;
var i = 0;
var deltaLat = (coords[target][0] - lat) / numStep;
var deltaLng = (coords[target][1] - lng) / numStep;
function moveMarker()
{
lat += deltaLat;
lng += deltaLng;
i += step;
if (i < distance)
{
marker.setPosition(new google.maps.LatLng(lat, lng));
setTimeout(moveMarker, delay);
}
else
{ marker.setPosition(dest);
target++;
if (target == coords.length){ target = 0; }
setTimeout(goToPoint, delay);
}
}
moveMarker();
}
goToPoint();
}
function initialize()
{
var myOptions = {
zoom: 16,
center: new google.maps.LatLng(42.425175091823974, -83.2943058013916),
mapTypeId: google.maps.MapTypeId.ROADMAP
};
map = new...