JSFiddle - React, Tailwind, and code Playground
HTML
<div id="div_wrapper">
<canvas id="primary_canvas" width="400" height="400"></canvas>
<canvas id="secondary_canvas" width="400" height="400"></canvas>
</div>
JavaScript
primaryCanvas = document.getElementById('primary_canvas');
primaryContext = changeResolution(primaryCanvas, 1);
setContextStyle(primaryContext);
drawCircle(primaryContext, 100, 100, 20); // ну ебаный в рот на координатах (100;100) тоже не рисует
function drawCircle(context, x, y, r) {
console.log("CIRCLE X" + x + " Y" + y + " R" + r);
console.log(context);
context.beginPath();
context.lineWidth = 3;
context.arc(x, y, r, 0, 2 * Math.PI);
context.stroke();
}
// source: https://stackoverflow.com/questions/14488849/higher-dpi-graphics-with-html5-canvas
function changeResolution(canvas, scaleFactor) {
// Set up CSS size.
canvas.style.width = canvas.style.width || canvas.width + 'px';
canvas.style.height = canvas.style.height || canvas.height + 'px';
// Resize canvas and scale future draws.
canvas.width = Math.ceil(canvas.width * scaleFactor);
canvas.height = Math.ceil(canvas.height * scaleFactor);
var ctx = canvas.getContext('2d');
ctx.scale(scaleFactor, scaleFactor);
return ctx;
}
function setContextStyle(context) {
context.strokeStyle = context.fillStyle = 'rgb(50, 104, 168)';
context.lineJoin = 'butt';
}