bulma.io Responsiveness
HTML
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/bulma/0.4.0/css/bulma.min.css">
<!-- <canvas id='paint' width={250} height={250}/> -->
<div class="container">
<p class="notification is-info">Draw on the box provided</p>
<canvas id='paint' width={250} height={250}/>
</div>
<!-- <div class="container">
<div class="columns">
<div class="column">
<p class="notification is-info">Draw on the box provided</p>
</div>
<div class="column">
<canvas id='paint' width={250} height={250}/>
</div>
</div>
</div> -->
CSS
canvas {
border: 1px solid #00000055;
}
.container {
margin-left: 20px;
position: static;
}
JavaScript
(function setupCanvas() {
var canvas = document.querySelector('#paint');
var ctx = canvas.getContext('2d');
// var sketch = document.querySelector('#sketch');
// var sketch_style = getComputedStyle(sketch);
// canvas.width = parseInt(sketch_style.getPropertyValue('width'));
// canvas.height = parseInt(sketch_style.getPropertyValue('height'));
var mouse = {x: 0, y: 0};
var last_mouse = {x: 0, y: 0};
/* Mouse Capturing Work */
canvas.addEventListener('mousemove', function(e) {
last_mouse.x = mouse.x;
last_mouse.y = mouse.y;
mouse.x = e.pageX - this.offsetLeft;
mouse.y = e.pageY - this.offsetTop;
}, false);
/* Drawing on Paint App */
ctx.lineWidth = 5;
ctx.lineJoin = 'round';
ctx.lineCap = 'round';
ctx.strokeStyle = 'blue';
canvas.addEventListener('mousedown', function(e) {
ctx.clearRect(0, 0, canvas.width, canvas.height);
canvas.addEventListener('mousemove', onPaint, false);
}, false);
canvas.addEventListener('mouseup', function() {
canvas.removeEventListener('mousemove', onPaint, false);
}, false);
canvas.addEventListener('mouseout', function () {
canvas.removeEventListener('mousemove', onPaint, false);
});
var onPaint = function() {
ctx.beginPath();
ctx.moveTo(last_mouse.x, last_mouse.y);
ctx.lineTo(mouse.x, mouse.y);
ctx.closePath();
ctx.stroke();
}
})();