three.js dev template - module
CSS
body {
background-color: #000;
margin: 0px;
overflow: scroll;
}
JavaScript
// Simple three.js example
import * as THREE from "https://threejs.org/build/three.module.js";
import { OrbitControls } from "https://threejs.org/examples/jsm/controls/OrbitControls.js";
let mesh, renderer, scene, camera, controls;
init();
animate();
function init() {
// renderer
renderer = new THREE.WebGL1Renderer({
antialias: false,
preserveDrawingBuffer: true
});
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setPixelRatio( window.devicePixelRatio );
document.body.appendChild( renderer.domElement );
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.set( 20, 20, 20 );
// controls
controls = new OrbitControls( camera, renderer.domElement );
controls.enabled = false;
// ambient
scene.add( new THREE.AmbientLight( 0x222222 ) );
// light
const light = new THREE.DirectionalLight( 0xffffff, 1 );
light.position.set( 20,20, 0 );
scene.add( light );
// axes
scene.add( new THREE.AxesHelper( 20 ) );
// geometry
const geometry = new THREE.SphereGeometry( 5, 12, 8 );
// material
const material = new THREE.MeshPhongMaterial( {
color: 0x00ffff,
flatShading: true,
transparent: true,
opacity: 0.7,
} );
// mesh
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
// render target
const renderTarget = new THREE.WebGLRenderTarget(window.innerWidth, window.innerHeight, {
minFilter: THREE.LinearFilter,
magFilter: THREE.LinearFilter,
format: THREE.RGBAFormat,
type: THREE.UnsignedByteType,
encoding: THREE.LinearEncoding,
stencilBuffer: false,
depthBuffer: false,
generateMipMiaps: false,
anisotropy: 1
});
window.addEventListener('resize', () => {
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