Initialize Cesium Viewer with Nextspace API
HTML
<script src="https://nextspace-limited.github.io/nextspace-web-bundle/dist/nextspace.js?v1"></script>
<div id="VIEWER"></div>
CSS
html, body {
margin: 0;
padding: 0;
width: 100%;
height: 100%;
}
#VIEWER {
width: 100%;
height: 100%;
}
JavaScript
// Setup global defaults.
BModels.ENVIRONMENT.Reset({
// Replace with your Client Account ID.
accountId: "examples",
// Nextspace examples run on a DEV server.
// Remove this when connecting to your data.
env: BModels.Api.EEnv.DEV,
// Important if your Project Views are not set to be publicly accessible.
sessionId: ""
});
const init = async () => {
// Proxy Cesium Ion requests through the Nextspace API.
// This allows for access to Cesium Ion resources without exposing your token, or the default token.
const api = BModels.ENVIRONMENT.Api().GetBruceApi({});
await api.Loading;
Cesium.Ion.defaultServer = api.GetBaseUrl() + "proxy/cesium-ion/";
Cesium.Ion.defaultAccessToken = "proxy";
const container = document.getElementById("VIEWER");
const viewer = new Cesium.Viewer(container, {
// Excluding the default imagery and terrain providers.
// This is to avoid consuming Cesium Ion or Bing Maps quota before custom tiles load.
imageryProvider: false,
baseLayerPicker: false,
terrainProvider: null
});
// Rendering some defaults that work well without requiring a Cesium token.
await BEngine.TileRenderEngine.Map.Navigator.Render({
tiles: [
{
tilesetId: BModels.ProjectViewTile.EDefaultImagery.MapBoxStreets
}
],
viewer: viewer
});
await BEngine.TileRenderEngine.Terrain.Navigator.Render({
tile: {
tilesetId: BModels.ProjectViewTile.EDefaultTerrain.FlatTerrain
},
viewer: viewer
});
// First initialize the viewer without widgets.
BEngine.ViewerUtils.InitViewer({
viewer: viewer,
// True if you're seeing default Cesium widgets.
destroyWidgets: false,
nextspaceWidgets: false
});
// Then create the specific widgets.
const widgets =...