JSFiddle - React, Tailwind, and code Playground
HTML
<canvas id="cc"></canvas>
<br />
Resized in: <span id="timer">-</span> s
<br />
<a href="https://i.imgur.com/8VsK7gS.png">Original image</a>
CSS
canvas{
border:1px solid grey;
}
#timer{
font-weight:bold;
}
JavaScript
var canvas = document.getElementById("cc");
var ctx = canvas.getContext("2d");
var img = new Image();
img.crossOrigin = "Anonymous"; //cors support
img.onload = function(){
var W = img.width;
var H = img.height;
canvas.width = W;
canvas.height = H;
ctx.drawImage(img, 0, 0); //draw image
var time1 = Date.now();
//resize
resample_single(canvas, 439, 222, true);
document.getElementById('timer').innerHTML = Math.round(Date.now() - time1)/1000;
}
img.src = 'https://i.imgur.com/8VsK7gS.png';
/**
* Hermite resize - fast image resize/resample using Hermite filter. 1 cpu version!
*
* @param {HtmlElement} canvas
* @param {int} width
* @param {int} height
* @param {boolean} resize_canvas if true, canvas will be resized. Optional.
*/
function resample_single(canvas, width, height, resize_canvas) {
var width_source = canvas.width;
var height_source = canvas.height;
width = Math.round(width);
height = Math.round(height);
var ratio_w = width_source / width;
var ratio_h = height_source / height;
var ratio_w_half = Math.ceil(ratio_w / 2);
var ratio_h_half = Math.ceil(ratio_h / 2);
var ctx = canvas.getContext("2d");
var img = ctx.getImageData(0, 0, width_source, height_source);
var img2 = ctx.createImageData(width, height);
var data = img.data;
var data2 = img2.data;
for (var j = 0; j < height; j++) {
for (var i = 0; i < width; i++) {
var x2 = (i + j * width) * 4;
var weight = 0;
var weights = 0;
var weights_alpha = 0;
var gx_r = 0;
var gx_g = 0;
var gx_b = 0;
var gx_a = 0;
var center_y = (j + 0.5) * ratio_h;
var yy_start = Math.floor(j * ratio_h);
var yy_stop = Math.ceil((j + 1) * ratio_h);
for (var yy = yy_start; yy < yy_stop; yy++) {
var dy = Math.abs(center_y - (yy + 0.5)) / ratio_h_half;
var center_x = (i + 0.5) * ratio_w;
var w0 = dy * dy; //pre-calc part of w
var xx_start =...