JSFiddle - React, Tailwind, and code Playground
HTML
<script src="http://seb.ly/demos/JSSnow/js/ThreeCanvas.js"></script>
<script src="http://seb.ly/demos/JSSnow/js/Snow.js"></script>
<div id="maincol">
<!-- <middle> -->
<!-- <body> -->
$CONTENT$
<hr />
</div>
<script>
var SCREEN_WIDTH = window.innerWidth;
var SCREEN_HEIGHT = window.innerHeight;
var container;
var particle;
var camera;
var scene;
var renderer;
var mouseX = 0;
var mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
var particles = [];
var particleImage = new Image(); //THREE.ImageUtils.loadTexture( "img/ParticleSmoke.png" );
particleImage.src = 'http://seb.ly/demos/JSSnow/img/ParticleSmoke.png';
function init() {
container = document.createElement('div');
document.body.appendChild(container);
camera = new THREE.PerspectiveCamera(75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000);
camera.position.z = 1000;
scene = new THREE.Scene();
scene.add(camera);
renderer = new THREE.CanvasRenderer();
renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
var material = new THREE.ParticleBasicMaterial({
map: new THREE.Texture(particleImage)
});
for (var i = 0; i < 500; i++) {
particle = new Particle3D(material);
particle.position.x = Math.random() * 2000 - 1000;
particle.position.y = Math.random() * 2000 - 1000;
particle.position.z = Math.random() * 2000 - 1000;
particle.scale.x = particle.scale.y = 1;
scene.add(particle);
particles.push(particle);
}
container.appendChild(renderer.domElement);
document.addEventListener('mousemove', onDocumentMouseMove, false);
document.addEventListener('touchstart', onDocumentTouchStart, false);
document.addEventListener('touchmove', onDocumentTouchMove, false);
setInterval(loop, 1000 / 60);
}
function onDocumentMouseMove(event) {
mouseX = event.clientX - windowHalfX;
mouseY = event.clientY - windowHalfY;
}
function...
CSS
body {
background-color: #000044;
margin: 0px;
overflow: hidden;
}