JSFiddle - React, Tailwind, and code Playground
HTML
<script src="//cdnjs.cloudflare.com/ajax/libs/three.js/r66/three.min.js"></script>
<script src="http://stemkoski.github.io/Three.js/js/Detector.js"></script>
<script src="http://stemkoski.github.io/Three.js/js/OrbitControls.js"></script>
<script src="http://stemkoski.github.io/Three.js/js/THREEx.KeyboardState.js"></script>
<script src="http://stemkoski.github.io/Three.js/js/THREEx.WindowResize.js"></script>
<script src="http://stemkoski.github.io/Three.js/js/THREEx.FullScreen.js"></script>
<link rel="stylesheet" href="//ajax.googleapis.com/ajax/libs/jqueryui/1.10.4/themes/smoothness/jquery-ui.css" />
<script src="//ajax.googleapis.com/ajax/libs/jqueryui/1.10.4/jquery-ui.min.js"></script>
<div id="ThreeJS" style="z-index: 1; position: absolute; left:0px; top:0px"></div>
<div id="floating">
<p>
Y RANGE =
<span id="therange" style="border:0; color:#fff; font-weight:bold;">0 - 300</span>
</p>
<div id="slider"></div>
</div>
CSS
#floating {position: absolute; top: 10px; left:30px; z-index: 2; width: 400px; }
JavaScript
var container, scene, camera, renderer, controls;
var keyboard = new THREEx.KeyboardState();
var clock = new THREE.Clock();
var linegeometry, pathPoints = [];
// custom global variables
var linemesh;
var line;
init();
animate();
$( "#slider" ).slider({
range: true,
min: 0,
max: 300,
values: [ 0, 300 ],
slide: function( event, ui ) {
var min = ui.values[ 0 ];
var max = ui.values[ 1 ];
$( "#therange" ).text( ui.values[ 0 ] + " - " + ui.values[ 1 ] );
for ( var i = 0, l = linegeometry.vertices.length; i < l; i ++ ) {
if(linegeometry.vertices[ i ].x < min ||
linegeometry.vertices[ i ].x > max) {
linegeometry.vertices[ i ].y = 0
}
else {
linegeometry.vertices[ i ].y = pathPoints[i][1];
}
}
line.geometry.verticesNeedUpdate = true;
if (ui.values[0] < 30){
mesh.visible = false;
} else {
mesh.visible = true;
}
}
});
// FUNCTIONS
function init()
{
// SCENE
scene = new THREE.Scene();
// CAMERA
var SCREEN_WIDTH = window.innerWidth, SCREEN_HEIGHT = window.innerHeight;
var VIEW_ANGLE = 20, ASPECT = SCREEN_WIDTH / SCREEN_HEIGHT, NEAR = 0.1, FAR = 20000;
camera = new THREE.PerspectiveCamera( VIEW_ANGLE, ASPECT, NEAR, FAR);
scene.add(camera);
camera.position.set(-200,100,50);
camera.lookAt(scene.position);
// RENDERER
if ( Detector.webgl )
renderer = new THREE.WebGLRenderer( {antialias:true} );
else
renderer = new THREE.CanvasRenderer();
renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
container = document.getElementById( 'ThreeJS' );
container.appendChild( renderer.domElement );
// EVENTS
THREEx.WindowResize(renderer, camera);
THREEx.FullScreen.bindKey({ charCode : 'm'.charCodeAt(0) });
// CONTROLS
controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.center.x = 75;
controls.center.y = 10;
...