Color Wheel
Canvas implemenation of a simple color wheel
HTML
<canvas id="wheelcanvas" width="500" height="500"></canvas>
JavaScript
/*
Code from
http://tpstatic.com/_sotc/sites/default/files/1010/source/roulettewheel.html
Spin button removed, just use the Run button from jsFiddle
*/
var colors = [
"#FFFFFF", "#3AB745",
"#3501CB", "#673A7E",
"#CC0071", "#F80120", "#F35B20",
"#FEF200", "#000000"];
var names = [
"Blanco", "Lechuga",
"In the navy", "Morao",
"Fucsia", "Commie", "Naranjito",
"Huevo frito", "Jebi"];
var numColors = colors.length;
var startAngle = 0;
var arc = Math.PI / (numColors / 2);
var spinTimeout = null;
var spinArcStart = 10;
var spinTime = 0;
var spinTimeTotal = 0;
var ctx;
var draw = function () {
drawRouletteWheel();
};
var drawRouletteWheel = function () {
var canvas = document.getElementById("wheelcanvas");
if (canvas.getContext) {
var outsideRadius = 200;
var textRadius = 160;
var insideRadius = 125;
ctx = canvas.getContext("2d");
ctx.clearRect(0, 0, 500, 500);
ctx.strokeStyle = "black";
ctx.lineWidth = 2;
ctx.font = 'bold 12px sans-serif';
for (var i = 0; i < numColors; i++) {
var angle = startAngle + i * arc;
ctx.fillStyle = colors[i];
ctx.beginPath();
ctx.arc(250, 250, outsideRadius, angle, angle + arc, false);
ctx.arc(250, 250, insideRadius, angle + arc, angle, true);
ctx.stroke();
ctx.fill();
ctx.save();
ctx.shadowOffsetX = -1;
ctx.shadowOffsetY = -1;
ctx.shadowBlur = 0;
ctx.shadowColor = "rgb(220,220,220)";
ctx.fillStyle = "black";
ctx.translate(250 + Math.cos(angle + arc / 2) * textRadius,
250 + Math.sin(angle + arc / 2) * textRadius);
ctx.rotate(angle + arc / 2 + Math.PI / 2);
var text = names[i];
ctx.fillText(text, -ctx.measureText(text).width / 2, 0);
ctx.restore();
}
//Arrow
ctx.fillStyle = "black";
ctx.beginPath();
ctx.moveTo(250 - 4, 250 - (outsideRadius + 5));
ctx.lineTo(250 + 4, 250 - (outsideRadius + 5));
ctx.lineTo(250 + 4, 250 - (outsideRadius - 5));
ctx.lineTo(250 + 9,...