JSFiddle - React, Tailwind, and code Playground

HTML

<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r83/three.min.js"></script>

JavaScript

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

    scene = new THREE.Scene();

    camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
    camera.position.y = 1000;
    geometry = new THREE.BoxGeometry( 200, 200, 200 );
    material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

    mesh = new THREE.Mesh( geometry, material );
    scene.add( mesh );

    renderer = new THREE.WebGLRenderer();
    renderer.setSize( window.innerWidth, window.innerHeight );
    lookAt = new THREE.Vector3(0,0,0)
    camera.lookAt(lookAt)
    document.body.appendChild( renderer.domElement );
    mesh.rotation.y = (Math.random() * 360) * Math.PI / 180
}

function animate() {

    requestAnimationFrame( animate );

    renderer.render( scene, camera );

}