JSFiddle - React, Tailwind, and code Playground
HTML
<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
JavaScript
var camera, scene, renderer;
var mesh, pivot;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 1;
scene = new THREE.Scene();
var material = new THREE.MeshNormalMaterial();
material.side = THREE.DoubleSide;
axis = new THREE.Mesh( new THREE.PlaneGeometry( 0.01, 0.6, 0.01 ), material );
axis.position.set(0.4, 0, .20);
scene.add( axis );
var door = new THREE.Mesh( new THREE.PlaneGeometry( 0.2, 0.5, 0.2 ), material );
door.position.set( 0, 0, 0 );
axis.add(door);
pivot = new THREE.Group();
pivot.position.set( 0.0, 0.0, 0 );
axis.add( pivot );
pivot.add( door );
scene.add( new THREE.AxesHelper() );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
pivot.rotation.y += 0.01;
renderer.render( scene, camera );
}