JSFiddle - React, Tailwind, and code Playground
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/3.5.5/d3.min.js"></script>
<div id="worm"></div>
JavaScript
var n = 20, // number of layers
m = 200, // number of samples per layer
stack = d3.layout.stack().offset("wiggle"),
layers0 = stack(d3.range(n).map(function() { return bumpLayer(m); })),
layers1 = stack(d3.range(n).map(function() { return bumpLayer(m); }));
var width = 960,
height = 500;
var x = d3.scale.linear()
.domain([0, m - 1])
.range([0, width]);
var y = d3.scale.linear()
.domain([0, d3.max(layers0.concat(layers1), function(layer) { return d3.max(layer, function(d) { return d.y0 + d.y; }); })])
.range([height, 0]);
var color = d3.scale.linear()
.range(["#aad", "#556"]);
var area = d3.svg.area()
.x(function(d) { return x(d.x); })
.y0(function(d) { return y(d.y0); })
.y1(function(d) { return y(d.y0 + d.y); });
var svg = d3.select("#worm").append("svg")
.attr("width", width)
.attr("height", height);
svg.selectAll("path")
.data(layers0)
.enter().append("path")
.attr("d", area)
.style("fill", function() { return color(Math.random()); });
function transition() {
d3.selectAll("path")
.data(function() {
var d = layers1;
layers1 = layers0;
return layers0 = d;
})
.transition()
.duration(2500)
.attr("d", area);
}
// Inspired by Lee Byron's test data generator.
function bumpLayer(n) {
function bump(a) {
var x = 1 / (.1 + Math.random()),
y = 2 * Math.random() - .5,
z = 10 / (.1 + Math.random());
for (var i = 0; i < n; i++) {
var w = (i / n - y) * z;
a[i] += x * Math.exp(-w * w);
}
}
var a = [], i;
for (i = 0; i < n; ++i) a[i] = 0;
for (i = 0; i < 5; ++i) bump(a);
return a.map(function(d, i) { return {x: i, y: Math.max(0, d)}; });
}
var lsvg = d3.select("#worm").node().parentNode.innerHTML;
console.log(lsvg);
var img = new Image;
img.src = 'data:image/svg+xml;base64,' + btoa(lsvg);
console.log(img.src);