Simple interactive CAD-model in browser with three.js
Loading simple .dae-SketchUp-model (colored cube) in (WebGL provided) browser with main scaling- and rotating-functions using Three.js and HTML of course.
HTML
<script src="https://www.tu-cottbus.de/owncloud/remote.php/webdav/JSFiddle/03_Kubus.dae"></script>
<div id="container"></div>
<script src="http://mrdoob.github.io/three.js/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/loaders/ColladaLoader.js"></script>
<script src="http://mrdoob.github.com/three.js/examples/js/Detector.js"></script>
<script src="http://mrdoob.github.io/three.js/examples/js/libs/stats.min.js"></script>
<script src="http://mrdoob.github.io/three.js/examples/js/controls/OrbitControls.js"></script>
CSS
body {
background-color: #000000;
}
JavaScript
var container, stats;
var camera, scene, renderer, controls, objects;
var particleLight;
var dae;
var loader = new THREE.ColladaLoader();
loader.options.convertUpAxis = true;
loader.load('https://www.tu-cottbus.de/owncloud/remote.php/webdav/JSFiddle/03_Kubus.dae', function(collada) {
dae = collada.scene;
dae.scale.x = dae.scale.y = dae.scale.z = 0.001;
dae.updateMatrix();
init();
render();
});
function animate() {
requestAnimationFrame(animate);
controls.update();
}
function init() {
scene = new THREE.Scene();
container = document.createElement('div');
document.body.appendChild(container);
camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 50;
controls = new THREE.OrbitControls(camera);
controls.damping = 0.2;
controls.addEventListener('change', render);
scene = new THREE.Scene();
// Grid
var size = 14,
step = 1;
var geometry = new THREE.Geometry();
var material = new THREE.LineBasicMaterial({
color: 0x303030
});
for (var i = -size; i <= size; i += step) {
geometry.vertices.push(new THREE.Vector3(-size, -0.04, i));
geometry.vertices.push(new THREE.Vector3(size, -0.04, i));
geometry.vertices.push(new THREE.Vector3(i, -0.04, -size));
geometry.vertices.push(new THREE.Vector3(i, -0.04, size));
}
var line = new THREE.Line(geometry, material, THREE.LinePieces);
scene.add(line);
// Add the COLLADA
scene.add(dae);
particleLight = new THREE.Mesh();
scene.add(particleLight);
// Lights
light = new THREE.DirectionalLight(0xffffff);
light.position.set(1, 1, 1);
scene.add(light);
light = new THREE.DirectionalLight(0x002288);
light.position.set(-1, -1, -1);
scene.add(light);
light = new THREE.AmbientLight(0x222222);
scene.add(light);
// Renderer
renderer = new THREE.WebGLRenderer({
antialias: false
});
renderer.setSize(window.innerWidth, window.innerHeight);
container =...