JSFiddle - React, Tailwind, and code Playground

HTML

<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>

CSS

body {
	  margin: 0;
}

JavaScript

var camera, scene, renderer;
var geometry, material, mesh;

init();
requestAnimationFrame(animate);

function init() {

    camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
    camera.position.z = 1;

    scene = new THREE.Scene();

		Array.from({length: 100}).forEach((e, i) => {
    let canvas = document.createElement("canvas", {width: 256, height: 64});
    let context = canvas.getContext("2d");
    context.fillStyle = "blue";
    context.font = "bold 48px Arial";
    context.fillText("THREE", 0, canvas.height);
    let map = new THREE.CanvasTexture(canvas);
    let spriteMaterial = new THREE.SpriteMaterial({map});
    let sprite = new THREE.Sprite(spriteMaterial);
    sprite.position.set(i * 0.2, Math.sin(i), 0);
    sprite.scale.set(1, canvas.height / canvas.width);
    scene.add(sprite);
    });

    renderer = new THREE.WebGLRenderer( { antialias: true } );
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );

}

function animate(time) {

    requestAnimationFrame( animate );

    camera.position.x = time * .005;

    renderer.render( scene, camera );

}