Get Bounding Box from HTML canvas

gets the bounding box of text on HTML canvas

HTML

<canvas id="myCanvas" width="800" height="300" style="border:1px solid #d3d3d3; position: absolute;">
Your browser does not support the canvas element.
</canvas>

JavaScript

// draw text
var txt = "Bounding Box";
var canvas = document.getElementById("myCanvas");
var ctx = canvas.getContext("2d");
ctx.font = "65pt Comic Sans MS";
ctx.fillText(txt,20,170);

// get/draw bounding box
var bbox = getBoundingBox(ctx, 0, 0, 850, 450);
console.log(bbox.width + ' x ' + bbox.height);
drawBoundingBox(ctx, bbox);
// optional: uncomment this to draw text again.  If the bounding box calculations 
//           are off, you will see darker pixes on or outside the bounding box 
// ctx.fillText(txt,20,170);


function getBoundingBox(ctx, left, top, width, height) {
    var ret = {};
    
    // Get the pixel data from the canvas
    var data = ctx.getImageData(left, top, width, height).data;
    console.log(data);
    var first = false; 
    var last = false;
    var right = false;
    var left = false;
    var r = height;
    var w = 0;
    var c = 0;
    var d = 0;

    // 1. get bottom
    while(!last && r) {
        r--;
        for(c = 0; c < width; c++) {
            if(data[r * width * 4 + c * 4 + 3]) {
                console.log('last', r);
                last = r+1;
                ret.bottom = r+1;
                break;
            }
        }
    }

    // 2. get top
    r = 0;
    var checks = [];
    while(!first && r < last) {
        
        for(c = 0; c < width; c++) {
            if(data[r * width * 4 + c * 4 + 3]) {
                console.log('first', r);
                first = r-1;
                ret.top = r-1;
                ret.height = last - first - 1;
                break;
            }
        }
        r++;
    }

    // 3. get right
    c = width;
    while(!right && c) {
        c--;
        for(r = 0; r < height; r++) {
            if(data[r * width * 4 + c * 4 + 3]) {
                console.log('last', r);
                right = c+1;
                ret.right = c+1;
                break;
            }
        }
    }

    // 4. get left
    c = 0;
    while(!left && c < right) {

        for(r = 0; r < height;...