three.js dev template - module
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/3.4.0/gsap.min.js"></script>
CSS
body {
background-color: #000;
margin: 0px;
overflow: hidden;
}
JavaScript
import * as THREE from "https://cdn.jsdelivr.net/npm/[email protected]/build/three.module.js";
import { OrbitControls } from "https://cdn.jsdelivr.net/npm/[email protected]/examples/jsm/controls/OrbitControls.js";
var mesh, renderer, scene, camera, controls;
init();
animate();
function init() {
// renderer
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setPixelRatio( window.devicePixelRatio );
document.body.appendChild( renderer.domElement );
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.set( 50, 20, 50 );
// controls
controls = new OrbitControls( camera, renderer.domElement );
// ambient
scene.add( new THREE.AmbientLight( 0x222222 ) );
// light
var light = new THREE.DirectionalLight( 0xffffff, 1 );
light.position.set( 20,20, 0 );
scene.add( light );
// axes
scene.add( new THREE.AxesHelper( 20 ) );
// geometry
var geometry = new THREE.SphereGeometry( 5, 12, 8 );
// material
var material = new THREE.MeshPhongMaterial( {
color: 0x00ffff,
flatShading: true,
transparent: true,
opacity: 0.7,
} );
// mesh
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
gsap.to( camera.position, {
duration: 2,
x: 0,
y: 5,
z: 10,
onUpdate: function() {
camera.lookAt( mesh.position );
}
} );
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}