three.js dev template - module

HTML

<script type="importmap">
	{
		"imports": {
			"three": "https://unpkg.com/three/build/three.webgpu.js",
      "three/webgpu": "https://unpkg.com/three/build/three.webgpu.js",
      "three/tsl": "https://unpkg.com/three/build/three.tsl.js",
      "three/addons/": "https://unpkg.com/three/examples/jsm/"
		}
	}
</script>

CSS

body {
	margin: 0px;
}

JavaScript

import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';

let mesh, mesh2, mesh3, renderer, scene, camera, controls;

init();

function init() {

    // renderer
    renderer = new THREE.WebGPURenderer();
    renderer.shadowMap.enabled = true
    renderer.setSize( window.innerWidth, window.innerHeight );
    renderer.setPixelRatio( window.devicePixelRatio );
    renderer.setAnimationLoop( animate );
    document.body.appendChild( renderer.domElement );

    // scene
    scene = new THREE.Scene();
    scene.background = new THREE.Color( 0x000000 );
    
    // camera
    camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 20000 );
    camera.position.set( -304.3201624856659, 565.680936087031, 828.7361472558915);

    // controls
    controls = new OrbitControls( camera, renderer.domElement );
    
    // light
    const light = new THREE.PointLight( 0xffffff, 1 );
    light.position.set( 227.0233737813206, 28.82779785987021, 0 );
    light.castShadow = true
    light.shadow.mapSize.width = 1024
    light.shadow.mapSize.height = 1024
    light.shadow.camera.near = 1
    light.shadow.camera.far = 20000
    light.intensity = 1147440
    light.castShadow = true
    scene.add( light );

    // tighten up the shadow camera frustum
    light.shadow.camera.near = 20
    light.shadow.camera.far = 750

    const lightHelper = new THREE.PointLightHelper(light, 10)
    scene.add(lightHelper)

    const shadowCamHelper = new THREE.CameraHelper(light.shadow.camera)
    scene.add(shadowCamHelper)

    // for (const shadowCam of light.)
    console.log(light.shadow)
    
    // axes
    scene.add( new THREE.AxesHelper( 20 ) );

    // geometry
    const geometry = new THREE.SphereGeometry( 100, 12, 8 );
    const geometry2 = new THREE.PlaneGeometry( 1000, 1000 );
    const geometry3 = new THREE.BoxGeometry( 100, 100, 100);
    
    //...