JSFiddle - React, Tailwind, and code Playground
HTML
<script src="https://threejs.org/build/three.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
JavaScript
var camera, scene, renderer;
init();
animate();
function init() {
// CAMERAS
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 100 );
camera.position.set( 0, 0, 20 );
// SCENE
scene = new THREE.Scene();
// Lights
var ambient = new THREE.AmbientLight( 0xffffff );
scene.add( ambient );
// Textures
var r = "https://threejs.org/examples/textures/cube/Bridge2/";
var urls = [ r + "posx.jpg", r + "negx.jpg",
r + "posy.jpg", r + "negy.jpg",
r + "posz.jpg", r + "negz.jpg" ];
textureCube = new THREE.CubeTextureLoader().load( urls );
//
var geometry = new THREE.SphereBufferGeometry( 4, 48, 24 );
var material1 = new THREE.MeshPhongMaterial( { envMap: textureCube } );
var material2 = material1.clone();
var mesh1 = new THREE.Mesh( geometry, material1 );
mesh1.position.x = - 8;
var mesh2 = new THREE.Mesh( geometry, material2 );
mesh2.position.x = 8;
scene.add( mesh1, mesh2 );
//
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
window.addEventListener( 'resize', onWindowResize, false );
var controls = new THREE.OrbitControls( camera, renderer.domElement );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}