JSFiddle - React, Tailwind, and code Playground

HTML

<script src="https://threejs.org/build/three.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>

CSS

body {
	  margin: 0;
}

JavaScript

var camera, scene, renderer;

init();
animate();

function init() {

	// CAMERAS

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 100 );
	camera.position.set( 0, 0, 20 );

	// SCENE

	scene = new THREE.Scene();

	// Lights

	var ambient = new THREE.AmbientLight( 0xffffff );
	scene.add( ambient );

	// Textures

	var r = "https://threejs.org/examples/textures/cube/Bridge2/";
	var urls = [ r + "posx.jpg", r + "negx.jpg",
							r + "posy.jpg", r + "negy.jpg",
							r + "posz.jpg", r + "negz.jpg" ];

	textureCube = new THREE.CubeTextureLoader().load( urls );

	//

	var geometry = new THREE.SphereBufferGeometry( 4, 48, 24 );
	var material1 = new THREE.MeshPhongMaterial( { envMap: textureCube } );
	var material2 = material1.clone();
	
	var mesh1 = new THREE.Mesh( geometry, material1 );
	mesh1.position.x = - 8;
	var mesh2 = new THREE.Mesh( geometry, material2 );
	mesh2.position.x = 8;
	scene.add( mesh1, mesh2 );

	//

	renderer = new THREE.WebGLRenderer();
	renderer.setPixelRatio( window.devicePixelRatio );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

	window.addEventListener( 'resize', onWindowResize, false );
	
	var controls = new THREE.OrbitControls( camera, renderer.domElement );

}

function onWindowResize() {

	camera.aspect = window.innerWidth / window.innerHeight;
	camera.updateProjectionMatrix();

	renderer.setSize( window.innerWidth, window.innerHeight );

}

//

function animate() {

	requestAnimationFrame( animate );

	renderer.render( scene, camera );

}