WebGL 1.0. Drawing a point with a VBO
by Ivan Enzhaev
HTML
<canvas id="renderCanvas" width="200" height="200" style="border: 1px solid #aaaafa;"></canvas>
JavaScript
var vertexShaderSource =
`attribute vec2 a_Position;
void main()
{
gl_Position = vec4(a_Position, 0.0, 1.0);
gl_PointSize = 10.0;
}`;
var fragmentShaderSource =
`void main()
{
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}`;
var gl = document.getElementById("renderCanvas").getContext("webgl");
var vShader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(vShader, vertexShaderSource);
gl.compileShader(vShader);
var fShader = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(fShader, fragmentShaderSource);
gl.compileShader(fShader);
var program = gl.createProgram();
gl.attachShader(program, vShader);
gl.attachShader(program, fShader);
gl.linkProgram(program);
gl.useProgram(program);
var vbo = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([0.5, 0.5]), gl.STATIC_DRAW);
var a_Position = gl.getAttribLocation(program, "a_Position");
gl.vertexAttribPointer(a_Position, 2, gl.FLOAT, false, 0, 0);
gl.enableVertexAttribArray(a_Position);
gl.drawArrays(gl.POINTS, 0, 1);