WebGL 1.0. Pass a point color to a fragment shader
by Ivan Enzhaev
HTML
<canvas id="renderCanvas" width="200" height="200" style="border: 1px solid #aaaafa"></canvas>
JavaScript
var vertexShaderSource =
`void main()
{
gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
gl_PointSize = 10.0;
}`;
var fragmentShaderSource =
`precision mediump float;
uniform vec3 u_PointColor;
void main()
{
gl_FragColor = vec4(u_PointColor, 1.0);
}
`;
var gl = document.getElementById("renderCanvas").getContext("webgl");
var vShader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(vShader, vertexShaderSource);
gl.compileShader(vShader);
var fShader = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(fShader, fragmentShaderSource);
gl.compileShader(fShader);
var program = gl.createProgram();
gl.attachShader(program, vShader);
gl.attachShader(program, fShader);
gl.linkProgram(program);
gl.useProgram(program);
var u_PointColor = gl.getUniformLocation(program, "u_PointColor");
var r = 0.5, g = 0.8, b = 0.5;
gl.uniform3f(u_PointColor, r, g, b);
gl.drawArrays(gl.POINTS, 0, 1);