WebGL 2.0. Pass a point coordinate to a shader
by Ivan Enzhaev
HTML
<canvas id="renderCanvas" width="200" height="200" style="border: 1px solid #aaaafa;"></canvas>
JavaScript
var vertexShaderSource =
`#version 300 es
in vec2 a_Position;
void main()
{
gl_Position = vec4(a_Position, 0.0, 1.0);
gl_PointSize = 10.0;
}`;
var fragmentShaderSource =
`#version 300 es
precision mediump float;
out vec4 outColor;
void main()
{
outColor = vec4(1.0, 0.0, 0.0, 1.0);
}`;
function main()
{
var gl = document.getElementById("renderCanvas").getContext("webgl2");
var vShader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(vShader, vertexShaderSource);
gl.compileShader(vShader);
var fShader = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(fShader, fragmentShaderSource);
gl.compileShader(fShader);
var program = gl.createProgram();
gl.attachShader(program, vShader);
gl.attachShader(program, fShader);
gl.linkProgram(program);
gl.useProgram(program);
var a_Position = gl.getAttribLocation(program, "a_Position");
gl.vertexAttrib2f(a_Position, -0.7, 0.2);
gl.drawArrays(gl.POINTS, 0, 1);
}
main();