gifts/TextTexture
This is an example from the book "WebGL Programming Guide" by Kouichi Matsuda and Rodger Lea
by Ivan Enzhaev
HTML
<canvas id="webgl" width="400" height="400">
Please use a browser that supports "canvas"
</canvas>
<script type="x-shader/x-vertex" id="VertexShader">
attribute vec4 a_Position;
attribute vec2 a_TexCoord;
varying vec2 v_TexCoord;
void main()
{
gl_Position = a_Position;
v_TexCoord = a_TexCoord;
}
</script>
<script type="x-shader/x-fragment" id="FragmentShader">
precision mediump float;
uniform sampler2D u_Sampler;
varying vec2 v_TexCoord;
void main()
{
gl_FragColor = texture2D(u_Sampler, v_TexCoord);
}
</script>
<script src="https://dl.dropboxusercontent.com/s/ylw7v7a44xtrwv0/webgl-utils.js"></script>
<script src="https://dl.dropboxusercontent.com/s/iz1n21c8xafd76n/webgl-debug.js"></script>
<script src="https://dl.dropboxusercontent.com/s/subm1yzylxuao8v/cuon-utils.js"></script>
<script src="https://dl.dropboxusercontent.com/s/jw3p82lq1cjwekg/cuon-matrix.js"></script>
JavaScript
// TextTexture.js (c) 2012 kanda and matsuda
// This is an example from the book "WebGL Programming Guide"
// by Kouichi Matsuda and Rodger Lea
main();
//window.onload = main;
function main()
{
// Retrieve <canvas> element
var canvas = document.getElementById("webgl");
// Get the rendering context for WebGL
var gl = getWebGLContext(canvas);
if (!gl)
{
console.log('Failed to get the rendering context for WebGL');
return;
}
// Get shader elements
var vShaderElement = document.getElementById("VertexShader");
var fShaderElement = document.getElementById("FragmentShader");
if (vShaderElement == null)
{
console.log("Failed to get the vertex shader element");
return;
}
if (fShaderElement == null)
{
console.log("Failed to get the fragment shader element");
return;
}
// Get shader sources
var vShaderSource = vShaderElement.firstChild.textContent;
var fShaderSource = fShaderElement.firstChild.textContent;
// Initialize shaders
if (!initShaders(gl, vShaderSource, fShaderSource))
{
console.log('Failed to intialize shaders.');
return;
}
// Set the vertex information
if (!initVertexBuffers(gl))
{
console.log('Failed to set the vertex information');
return;
}
// Set texture
if (!initTextures(gl))
{
console.log('Failed to intialize the texture.');
return;
}
draw(gl);
}
function initVertexBuffers(gl)
{
var positions = [
-0.5, 0.5,
-0.5, -0.5,
0.5, 0.5,
0.5, -0.5
];
var texCoords = [
0.0, 1.0,
0.0, 0.0,
1.0, 1.0,
1.0, 0.0,
];
// Create a buffer object
var pbuffer = gl.createBuffer();
var tbuffer = gl.createBuffer();
if (!pbuffer || !tbuffer)
{
console.log('Failed to create buffer object(s)');
return false;
}
// Write vertex information to...