Textured Cube in Babylon.js from Dropbox
by Ivan Enzhaev
HTML
<canvas id="renderCanvas"></canvas>
<script src="https://cdnjs.cloudflare.com/ajax/libs/babylonjs/2.5.0/babylon.js"></script>
CSS
html, body {
margin: 0;
padding: 0;
width: 100%;
height: 100%;
overflow: hidden
}
#renderCanvas {
width: 100%;
height: 100%;
touch-action: none;
}
JavaScript
var canvas = document.getElementById("renderCanvas");
var engine = new BABYLON.Engine(canvas);
var scene = new BABYLON.Scene(engine);
var createScene = function()
{
BABYLON.SceneLoader.Load("https://dl.dropboxusercontent.com/s/c1ncwxb83i2nplx/", "TexturedCube.babylon", engine, function (scene)
{
// Wait for textures and shaders to be ready
scene.clearColor = new BABYLON.Color3(0.7, 0.7, 0.6);
//var light = new BABYLON.DirectionalLight("DirLight", new BABYLON.Vector3(-1, -1, 1), scene);
var camera = new BABYLON.ArcRotateCamera("Camera", 0, 0, 10, new BABYLON.Vector3(0, 0, -10), scene);
scene.activeCamera = camera;
camera.attachControl(canvas, true);
camera.setTarget(BABYLON.Vector3.Zero());
camera.setPosition(new BABYLON.Vector3(0, 0, -5));
var cube = scene.meshes[0];
var cubeMaterial = new BABYLON.StandardMaterial("cubeMat", scene);
cubeMaterial.diffuseTexture = new BABYLON.Texture("https://dl.dropboxusercontent.com/s/iyvyn2qs8vrzzz2/TexturesCube.png", scene);
cubeMaterial.bumpTexture = new BABYLON.Texture("https://dl.dropboxusercontent.com/s/abywt5s0dpy9vrk/TexturedCube_norm.png", scene);
cube.material = cubeMaterial;
function renderLoop()
{
scene.render();
}
engine.runRenderLoop(renderLoop);
window.addEventListener("resize", function()
{
engine.resize();
});
}, function (progress)
{
// ToDo: give progress feedback to user
});
return scene;
};
var scene = createScene();