gifts/Particle
This is an example from the book "WebGL Programming Guide" by Kouichi Matsuda and Rodger Lea
by Ivan Enzhaev
HTML
<canvas id="webgl" width="400" height="400">
Please use a browser that supports "canvas"
</canvas>
<script type="x-shader/x-vertex" id="VertexShader">
uniform mat4 u_perspectiveMatrix;
uniform mat4 u_modelMatrix;
uniform mat4 u_viewMatrix;
uniform vec3 u_lightDir;
attribute vec4 a_Position;
attribute vec2 a_TexCoord;
varying vec4 v_Color;
varying vec2 v_TexCoord;
void main()
{
mat4 modelViewMatrix = u_viewMatrix * u_modelMatrix;
gl_Position = u_perspectiveMatrix * modelViewMatrix * a_Position;
v_TexCoord = a_TexCoord;
}
</script>
<script type="x-shader/x-fragment" id="FragmentShader">
precision mediump float;
uniform sampler2D u_Sampler;
uniform float u_Alpha;
varying vec2 v_TexCoord;
void main()
{
gl_FragColor.rgb = texture2D(u_Sampler, vec2(v_TexCoord.s, v_TexCoord.t)).rgb;
gl_FragColor.a = u_Alpha;
}
</script>
<script src="https://dl.dropboxusercontent.com/s/ylw7v7a44xtrwv0/webgl-utils.js"></script>
<script src="https://dl.dropboxusercontent.com/s/iz1n21c8xafd76n/webgl-debug.js"></script>
<script src="https://dl.dropboxusercontent.com/s/subm1yzylxuao8v/cuon-utils.js"></script>
<script src="https://dl.dropboxusercontent.com/s/jw3p82lq1cjwekg/cuon-matrix.js"></script>
JavaScript
// Particle.js (c) 2012 tanaka and matsuda
// This is an example from the book "WebGL Programming Guide"
// by Kouichi Matsuda and Rodger Lea
var g_perspectiveMatrix = new Matrix4();
var g_lightDir = new Vector3([0, 0.4, 0.6]);
var g_modelMatrix = new Matrix4();
var g_viewMatrix = new Matrix4();
var g_quadVertexPositionBuffer;
var g_quadVertexIndexBuffer;
var g_quadVertexTexCoordBuffer;
var TEXTURE;
var IMAGE;
main();
//window.onload = main;
function main()
{
// Retrieve <canvas> element
var canvas = document.getElementById('webgl');
// Get the rendering context for WebGL
var gl = getWebGLContext(canvas);
if (!gl)
{
console.log('Failed to get the rendering context for WebGL');
return;
}
// Get shader elements
var vShaderElement = document.getElementById("VertexShader");
var fShaderElement = document.getElementById("FragmentShader");
if (vShaderElement == null)
{
console.log("Failed to get the vertex shader element");
return;
}
if (fShaderElement == null)
{
console.log("Failed to get the fragment shader element");
return;
}
// Get shader sources
var vShaderSource = vShaderElement.firstChild.textContent;
var fShaderSource = fShaderElement.firstChild.textContent;
// Initialize shaders
if (!initShaders(gl, vShaderSource, fShaderSource))
{
console.log('Failed to intialize shaders.');
return;
}
// Set texture
//var texturePath = "../resources/particle.png";
var texturePath = "https://dl.dropboxusercontent.com/s/enn8mt4dhsxad1u/particle.png";
if (!initTextures(gl, texturePath))
{
console.log('Failed to set texture');
return;
}
var perspectiveMatrixShaderLocation = gl.getUniformLocation(gl.program, 'u_perspectiveMatrix');
var modelMatrixShaderLocation = gl.getUniformLocation(gl.program, 'u_modelMatrix');
var viewMatrixShaderLocation =...