BoundingBoxHelper issue

BoundingBoxHelper doesn't like odd geometries

HTML

<script src="https://rawgit.com/mrdoob/three.js/dev/build/three.js"></script>
<script src="https://rawgit.com/mrdoob/three.js/dev/examples/js/controls/OrbitControls.js"></script>

CSS

body {
    overflow: hidden;
}

JavaScript

var camera, renderer, controls;
var mesh, helper;

init();
render();

function init() {

    camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 10000);
    camera.position.set(150, 450, 450);

    scene = new THREE.Scene();

    mesh = new THREE.Mesh( new THREE.BoxGeometry(100, 50, 100), new THREE.MeshBasicMaterial() );
    scene.add(mesh);

    helper = new THREE.BoxHelper(mesh, 0xff0000);
    scene.add(helper);

    renderer = new THREE.WebGLRenderer({
        antialias: true
    });
    renderer.setSize(window.innerWidth, window.innerHeight);
    renderer.setClearColor(0x5f5f5f);

    controls = new THREE.OrbitControls(camera, renderer.domElement);

    document.body.appendChild(renderer.domElement);
}

function render() {

    requestAnimationFrame(render);

    renderer.render(scene, camera);
}