BoundingBoxHelper issue
BoundingBoxHelper doesn't like odd geometries
HTML
<script src="https://rawgit.com/mrdoob/three.js/dev/build/three.js"></script>
<script src="https://rawgit.com/mrdoob/three.js/dev/examples/js/controls/OrbitControls.js"></script>
CSS
body {
overflow: hidden;
}
JavaScript
var camera, renderer, controls;
var mesh, helper;
init();
render();
function init() {
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.set(150, 450, 450);
scene = new THREE.Scene();
mesh = new THREE.Mesh( new THREE.BoxGeometry(100, 50, 100), new THREE.MeshBasicMaterial() );
scene.add(mesh);
helper = new THREE.BoxHelper(mesh, 0xff0000);
scene.add(helper);
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x5f5f5f);
controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
}
function render() {
requestAnimationFrame(render);
renderer.render(scene, camera);
}