skybox (refraction)
with orbitControls, XZgrid, info
HTML
<div id="info">skybox (refraction) demo
<br/>must use r69</div>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r69/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer, light, controls;
var sceneCube;
init();
animate();
function init() {
scene = new THREE.Scene();
sceneCube = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 50;
scene.add(camera);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
renderer.autoClear = false;
controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
light = new THREE.PointLight(0xffffff);
light.position.set(100, 300, 200);
scene.add(light);
THREE.ImageUtils.crossOrigin = '';
// urls of the images, one per half axis
var urls = [
'http://i.imgur.com/EnD4hQd.jpg',
'http://i.imgur.com/tUboeCr.jpg',
'http://i.imgur.com/nVMAfLw.jpg',
'http://i.imgur.com/k6UxiiZ.jpg',
'http://i.imgur.com/yEOMzQg.jpg',
'http://i.imgur.com/GhEpGuR.jpg'];
var cubemap = THREE.ImageUtils.loadTextureCube(urls, new THREE.CubeRefractionMapping() );
cubemap.format = THREE.RGBFormat;
var shader = THREE.ShaderLib["cube"];
shader.uniforms["tCube"].texture = cubemap;
var material = new THREE.ShaderMaterial({
fragmentShader: shader.fragmentShader,
vertexShader: shader.vertexShader,
uniforms: shader.uniforms,
depthWrite: false,
side: THREE.BackSide
});
var skybox = new THREE.Mesh(new THREE.BoxGeometry(100, 100, 100), material);
// the center piece
var reflectionMaterial = new THREE.MeshBasicMaterial({
color: 0xffffff, //0xcccccc,
envMap: cubemap,refractionRatio: 0.95
});
var torus = new THREE.Mesh(
new THREE.SphereGeometry(13, 5, 100),
reflectionMaterial);
scene.add(skybox);
sceneCube.add (skybox);
scene.add(torus);
torus.visible = true;
...