Pure THREE.JS template
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r80/three.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
JavaScript
var scene, renderer, camera, controls;
function assignUVs(geometry) {
//code from: http://stackoverflow.com/a/20774922/4977165
geometry.computeBoundingBox();
var max = geometry.boundingBox.max,
min = geometry.boundingBox.min;
var offset = new THREE.Vector2(0 - min.x, 0 - min.y);
var range = new THREE.Vector2(max.x - min.x, max.y - min.y);
var faces = geometry.faces;
geometry.faceVertexUvs[0] = [];
for (var i = 0; i < faces.length ; i++) {
var v1 = geometry.vertices[faces[i].a],
v2 = geometry.vertices[faces[i].b],
v3 = geometry.vertices[faces[i].c];
geometry.faceVertexUvs[0].push([
new THREE.Vector2((v1.x + offset.x)/range.x ,(v1.y + offset.y)/range.y),
new THREE.Vector2((v2.x + offset.x)/range.x ,(v2.y + offset.y)/range.y),
new THREE.Vector2((v3.x + offset.x)/range.x ,(v3.y + offset.y)/range.y)
]);
}
geometry.uvsNeedUpdate = true;
}
init();
animate();
function init()
{
renderer = new THREE.WebGLRenderer( {} );
var width = window.innerWidth;
var height = window.innerHeight;
renderer.setSize (width, height);
document.body.appendChild (renderer.domElement);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera (45, width/height, 1, 10000);
camera.position.y = 50;
camera.position.z = 100;
camera.lookAt (new THREE.Vector3(0,0,0));
controls = new THREE.OrbitControls (camera, renderer.domElement);
var gridXZ = new THREE.GridHelper(100, 10);
scene.add(gridXZ);
var pointLight = new THREE.PointLight (0xffffff);
pointLight.position.set (0,300,200);
scene.add (pointLight);
var planeW = 50, planeD = 50;
var planeGeo = new THREE.PlaneGeometry(planeW, planeD / 2, 199, 399);
var planeMesh = new THREE.Mesh(planeGeo);
planeMesh.updateMatrix();
var cylinderGeo = new THREE.CylinderGeometry(10, 10, planeW, 199, 399, true, 0, Math.PI / 2);
cylinderGeo.rotateZ(Math.PI / 2).translate(0, 10.5, -10);
var cylinderMesh = new...