ThreeJS Casting shadows through alpha masked mesh
HTML
<html>
<head>
<title> Live Example </title>
<style>
body { margin: 0; position: fixed;}
canvas { width: 100%; height: 100%; display: block;}
</style>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/110/three.min.js"></script>
</head>
<body>
<script type="module">
import { OrbitControls } from "https://cdn.jsdelivr.net/npm/[email protected]/examples/jsm/controls/OrbitControls.js"
var renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
renderer.shadowMap.enabled = true;
var scene = new THREE.Scene();
scene.background = new THREE.Color( 0x80a0a0 );
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 );
var controls = new OrbitControls( camera, renderer.domElement );
camera.position.set( 5, -18, 15 );
controls.target.set( 0, 0, 0 );
var bkGeometry = new THREE.PlaneBufferGeometry( 20, 20, 1, 1 );
var bkMaterial = new THREE.MeshStandardMaterial( { color: 0x008000 } )
var background = new THREE.Mesh(bkGeometry, bkMaterial)
background.receiveShadow = true;
background.position.z = -3;
scene.add(background);
// Point light casting shadows
var light = new THREE.PointLight( 0xffffff , 1);
light.castShadow = true; // default false
light.shadow.radius = 10;
light.position.z = 5;
scene.add(light);
var pointLightHelper = new THREE.PointLightHelper( light, 1 );
scene.add( pointLightHelper );
var tl = new THREE.TextureLoader();
var alphaTex = tl.load( 'https://i.postimg.cc/nzTNj0yr/alpha-Mask.jpg');
var planeGeometry = new THREE.PlaneBufferGeometry( 10, 10 );
var planeMaterial = new THREE.MeshBasicMaterial( {
side: THREE.DoubleSide,
transparent: true,
alphaMap: alphaTex,
}...