JSFiddle - React, Tailwind, and code Playground
HTML
<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
JavaScript
var camera, scene, renderer;
var geometry, material, mesh, object3D;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.y = 1;
camera.position.z = 1;
scene = new THREE.Scene();
geometry = new THREE.BoxGeometry( 0.5, 0.2, 0.2 );
material = new THREE.MeshNormalMaterial();
mesh = new THREE.Mesh( geometry, material );
object3D = new THREE.Object3D();
object3D.add(mesh);
scene.add( mesh );
camera.lookAt(object3D.position)
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
object3D.rotateY(-3.141592653589793);
object3D.updateMatrixWorld();
alert(object3D.rotation.y);
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}