JSFiddle - React, Tailwind, and code Playground

HTML

<script src="https://cdn.jsdelivr.net/npm/createjs@1.0.1/builds/1.0.0/createjs.min.js"></script>
<canvas id="canvas" width="800" height="600"></canvas>

JavaScript

// open console (F12)
  var canvas = document.getElementById('canvas');
	var stage = new createjs.StageGL(canvas);
	createjs.Ticker.framerate = 60;
	createjs.Ticker.timingMode = createjs.Ticker.RAF;
	createjs.Ticker.addEventListener('tick', function(e) {
		// do nothing		
	});
  var imageSource = 'data:image/gif;base64,R0lGODlhAQABAIAAAAUEBAAAACwAAAAAAQABAAACAkQBADs=';
	var images = [imageSource, imageSource];
	var manifest = [];
	for(var i = 0, n = images.length; i < n; ++i) {
		manifest.push({ 
			'id': i,
			'src': images[i],
			'type': 'image'
		});
	}
	var loader = new createjs.LoadQueue(false);
	loader.on('fileload', function(e)
	{
		var item = e.item; 
		images[item.id] = e.result;
	});
	loader.on('complete', function(e) 
	{
		console.log('images loaded', images);

		// create texture
		for(var i = 0, n = images.length; i < n; ++i) {
			// btw this will trigger twice ~ the texture will tie with the last image
			images[i]._texture = stage._loadTextureImage(stage._webGLContext, images[i]);
			// now both images have the _storeID set.
			console.log('image['+i+']._storeID', images[i]._storeID);
		}
		// now we kill the texture of the first image (but this will kill the _storeID of the last image as it's tied to the texture)		
		stage._killTextureObject(images[0]._texture);
		// ...and. That's where the 'weird' rendering appears
		console.log('stage._textureIDs', stage._textureIDs);
		// watch
		for(i = 0; i < n; ++i) {
			console.log('image['+i+']._storeID', images[i]._storeID, (images[i]._storeID != null) ? '<<< bugged image, will not render anymore' : '');
		}
	});
	loader.loadManifest( manifest );
  
 /*
 Possible solutions:
1. don't use multiple images with same source, ie all images should be stored in a single hash
2. Fix method 'StageGL.prototype._appendToBatchGroup()' on line
https://github.com/CreateJS/EaselJS/blob/master/src/easeljs/display/StageGL.js#L2249

replace: if (image._storeID === undefined)

with: if (image._storeID === undefined ||...