JSFiddle - React, Tailwind, and code Playground
HTML
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CSS
body {
overflow: hidden;
margin: 0px;
}
JavaScript
import * as THREE from 'https://unpkg.com/three@0.120.1/build/three.module.js';
import { OrbitControls } from 'https://unpkg.com/three@0.120.1/examples/jsm/controls/OrbitControls.js';
import Stats from 'https://unpkg.com/three@0.120.1/examples/jsm/libs/stats.module.js';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 100);
camera.position.z = 8;
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
const controls = new OrbitControls(camera, renderer.domElement);
controls.enableDamping = true
const geometry = new THREE.TorusGeometry( 4, .5, 8, 16 );
geometry.scale(1.0, 1.0, 4)
const material = new THREE.MeshBasicMaterial({
color: 0x00ff00,
wireframe: true
});
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
render();
}, false);
const stats = Stats();
document.body.appendChild(stats.dom);
const animate = function () {
requestAnimationFrame(animate);
controls.update();
if(cube) cube.rotation.y+=0.005
render();
stats.update();
};
function render() {
renderer.render(scene, camera);
}
animate();