JSFiddle - React, Tailwind, and code Playground

HTML

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CSS

body {
  overflow: hidden;
  margin: 0px;
}

JavaScript

import * as THREE from 'https://unpkg.com/three@0.120.1/build/three.module.js';
import { OrbitControls } from 'https://unpkg.com/three@0.120.1/examples/jsm/controls/OrbitControls.js';
import Stats from 'https://unpkg.com/three@0.120.1/examples/jsm/libs/stats.module.js';

const scene = new THREE.Scene();

const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 100);
camera.position.z = 8;

const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);

const controls = new OrbitControls(camera, renderer.domElement);
controls.enableDamping = true

const geometry = new THREE.TorusGeometry( 4, .5, 8, 16 );
geometry.scale(1.0, 1.0, 4)

const material = new THREE.MeshBasicMaterial({
    color: 0x00ff00,
    wireframe: true
});
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);

window.addEventListener('resize', () => {
    camera.aspect = window.innerWidth / window.innerHeight;
    camera.updateProjectionMatrix();
    renderer.setSize(window.innerWidth, window.innerHeight);
    render();
}, false);

const stats = Stats();
document.body.appendChild(stats.dom);

const animate = function () {
    requestAnimationFrame(animate);
    controls.update();
    if(cube) cube.rotation.y+=0.005
    render();
    stats.update();
};

function render() {
    renderer.render(scene, camera);
}

animate();